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Conferences in DBLP

Advances in Computer Entertainment Technology (ACMace)
2008 (conf/ACMace/2008)


  1. Billiard instruction system for beginners with a projector-camera system. [Citation Graph (, )][DBLP]


  2. IncreTable, a mixed reality tabletop game experience. [Citation Graph (, )][DBLP]


  3. Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. [Citation Graph (, )][DBLP]


  4. 3D edutainment environment: learning physics through VR/AR experiences. [Citation Graph (, )][DBLP]


  5. Towards an interface for untethered ubiquitous gaming. [Citation Graph (, )][DBLP]


  6. Talktic: a development environment for pervasive computing applications. [Citation Graph (, )][DBLP]


  7. A service based framework for developing mobile, collaborative games. [Citation Graph (, )][DBLP]


  8. Training social learning skills by collaborative mobile gaming in museums. [Citation Graph (, )][DBLP]


  9. BeatBender: subsumption architecture for autonomous rhythm generation. [Citation Graph (, )][DBLP]


  10. Dimensionality reduced HRTFs: a comparative study. [Citation Graph (, )][DBLP]


  11. An alpha-activity-based binaural beat sound entrainment system using arousal state model. [Citation Graph (, )][DBLP]


  12. Absolute field: proposal for a re-configurable spatial structure. [Citation Graph (, )][DBLP]


  13. Shadow agent: a new type of virtual agent. [Citation Graph (, )][DBLP]


  14. Networked penalty shootout with haptic media and video. [Citation Graph (, )][DBLP]


  15. From a single- to multi-server online game: a Quake 3 case study using RTF. [Citation Graph (, )][DBLP]


  16. Detection of MMORPG bots based on behavior analysis. [Citation Graph (, )][DBLP]


  17. How to let gamers play in infrastructure-based vehicular networks. [Citation Graph (, )][DBLP]


  18. Metaphorical affect sensing in an intelligent conversational agent. [Citation Graph (, )][DBLP]


  19. An affective model of user experience for interactive art. [Citation Graph (, )][DBLP]


  20. Phrase animation generation reflecting impression of words. [Citation Graph (, )][DBLP]


  21. CAMEO - camera, audio and motion with emotion orchestration for immersive cinematography. [Citation Graph (, )][DBLP]


  22. Real binoculars with virtual functions for mixed environments. [Citation Graph (, )][DBLP]


  23. Extracting camera-control requirements and camera movement generation in a 3D virtual environment. [Citation Graph (, )][DBLP]


  24. A curvilinear collision avoidance scheme for interactive 3D gaming environments. [Citation Graph (, )][DBLP]


  25. MPML3D: agent authoring language for virtual worlds. [Citation Graph (, )][DBLP]


  26. Gesture recognition in flow based on PCA analysis using multiagent system. [Citation Graph (, )][DBLP]


  27. Motion capture system contextualization. [Citation Graph (, )][DBLP]


  28. Easy humanoid motion generation from user demonstration using wearable interface. [Citation Graph (, )][DBLP]


  29. Adaptable pluggable multimodal input with extensible accessible soft dialogues for games. [Citation Graph (, )][DBLP]


  30. ARForce: a marker-based augmented reality system for force distribution input. [Citation Graph (, )][DBLP]


  31. Mixed reality robotic user interface: virtual kinematics to enhance robot motion. [Citation Graph (, )][DBLP]


  32. An augmented reality weather system. [Citation Graph (, )][DBLP]


  33. Strategy-acquisition system for video trading card game. [Citation Graph (, )][DBLP]


  34. AIRSF: a new entertainment adaptive framework for stress free air travels. [Citation Graph (, )][DBLP]


  35. Anime de Blog: animation CGM for content distribution. [Citation Graph (, )][DBLP]


  36. <e-Adventure3D>: an open source authoring environment for 3D adventure games in education. [Citation Graph (, )][DBLP]


  37. A robot that learns in stages utilizing scaffolds: toward an active and long-term human-robot interaction. [Citation Graph (, )][DBLP]


  38. Semi-autonomous avatars in world of minds: a case study of AI-based game design. [Citation Graph (, )][DBLP]


  39. Avatar mediated cinema. [Citation Graph (, )][DBLP]


  40. The augmented conversation engine: a system for achieving believable conversation in games and interactive stories. [Citation Graph (, )][DBLP]


  41. Dialogue management for social game characters using statecharts. [Citation Graph (, )][DBLP]


  42. The art of game-mastering pervasive games. [Citation Graph (, )][DBLP]


  43. Evaluation of a pervasive game for domestic energy engagement among teenagers. [Citation Graph (, )][DBLP]


  44. A study of relationships between situation awareness and presence that affect performance on a handheld game console. [Citation Graph (, )][DBLP]


  45. Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer. [Citation Graph (, )][DBLP]


  46. Using player proximity in mobile multiplayer games: experiences from Sandman. [Citation Graph (, )][DBLP]


  47. Facial expressions as game input with different emotional feedback conditions. [Citation Graph (, )][DBLP]


  48. May Day masks augmented on mobile phones. [Citation Graph (, )][DBLP]


  49. Tag around: a 3D gesture game for image annotation. [Citation Graph (, )][DBLP]


  50. Augmented duality: overlapping a metaverse with the real world. [Citation Graph (, )][DBLP]


  51. Motion controlled mobile 3D multiplayer gaming. [Citation Graph (, )][DBLP]


  52. Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots. [Citation Graph (, )][DBLP]


  53. BragFish: exploring physical and social interaction in co-located handheld augmented reality games. [Citation Graph (, )][DBLP]


  54. A remote Chinese chess game using mobile phone augmented reality. [Citation Graph (, )][DBLP]


  55. Photogeist: an augmented reality photography game. [Citation Graph (, )][DBLP]


  56. Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. [Citation Graph (, )][DBLP]


  57. Identity SA 1.6: an artistic software that produces a deformed audiovisual reflection based on a visually interactive swarm. [Citation Graph (, )][DBLP]


  58. "structured creature": a prototype of moving space structure. [Citation Graph (, )][DBLP]


  59. Modulobe: a creation and sharing platform for articulated models with complex motion. [Citation Graph (, )][DBLP]


  60. Comparing two off-the-shelf robots for the demonstration of Thai folk dances: an initial study. [Citation Graph (, )][DBLP]


  61. Evaluating SuperMusic: streaming context-aware mobile music service. [Citation Graph (, )][DBLP]


  62. Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences. [Citation Graph (, )][DBLP]


  63. An authoring tool for urban audio tours with animated maps. [Citation Graph (, )][DBLP]


  64. Design and evaluation of a virtual mobile time machine in education. [Citation Graph (, )][DBLP]


  65. Mobile exergaming. [Citation Graph (, )][DBLP]


  66. In polite company: rules of play in five Facebook games. [Citation Graph (, )][DBLP]


  67. The Indian neighbourhood user and designing for mobile internet. [Citation Graph (, )][DBLP]


  68. The changing dynamic of social interaction in World of Warcraft: the impacts of game feature change. [Citation Graph (, )][DBLP]


  69. Brain activity during playing video game correlates with player level. [Citation Graph (, )][DBLP]


  70. Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds. [Citation Graph (, )][DBLP]


  71. Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. [Citation Graph (, )][DBLP]


  72. Improving patient motivation in game development for motor deficit rehabilitation. [Citation Graph (, )][DBLP]


  73. Understanding the use of video games in non-formal education in Barcelona. [Citation Graph (, )][DBLP]


  74. Interactive play objects and the effects of open-ended play on social interaction and fun. [Citation Graph (, )][DBLP]


  75. E-Tree: affective interactive art. [Citation Graph (, )][DBLP]


  76. Demonstration of interactive teleolfaction with movie. [Citation Graph (, )][DBLP]


  77. Photonastic surface: pin matrix type display controlled with light. [Citation Graph (, )][DBLP]


  78. Hanmadang: entertainment systems for massive face-to-face interaction. [Citation Graph (, )][DBLP]


  79. Culinary art designer. [Citation Graph (, )][DBLP]


  80. "wavers": a perceptible vibration system. [Citation Graph (, )][DBLP]


  81. Loop-R: real-time video interface. [Citation Graph (, )][DBLP]


  82. "structured creature": a prototype for interactive architecture. [Citation Graph (, )][DBLP]


  83. Whadget: animation using perceptual interaction through personified hand gestures. [Citation Graph (, )][DBLP]


  84. KAMI CHAT. [Citation Graph (, )][DBLP]


  85. SEI. [Citation Graph (, )][DBLP]


  86. VisualHaptics: generating haptic sensation using only visual cues. [Citation Graph (, )][DBLP]


  87. Haptic wind. [Citation Graph (, )][DBLP]


  88. Entertainment character for information display. [Citation Graph (, )][DBLP]


  89. Virtual mirror for augmented presence applications. [Citation Graph (, )][DBLP]


  90. Interactive MR game based on intelligent agent. [Citation Graph (, )][DBLP]


  91. Supporting remote tangible robotic entertainment. [Citation Graph (, )][DBLP]


  92. Reduced dimensional HRTF processing for gaming environments. [Citation Graph (, )][DBLP]


  93. Kangaroo: the trampoline entertainment system for aiding exercise. [Citation Graph (, )][DBLP]


  94. Social gaming: what attracts the most attention?: an investigation using an improved diary method. [Citation Graph (, )][DBLP]


  95. Dynamically reconfigurable multi-display environment for CG contents. [Citation Graph (, )][DBLP]


  96. Vision-based Korean Manual Alphabet recognition game for beginners. [Citation Graph (, )][DBLP]


  97. Contents oriented space. [Citation Graph (, )][DBLP]


  98. When RFIDs meet artist's painting. [Citation Graph (, )][DBLP]


  99. Process of indexing and querying for theatrical texts. [Citation Graph (, )][DBLP]


  100. New abacus: a multi-channel interaction device. [Citation Graph (, )][DBLP]


  101. SMO (smart multimedia object) for distance education: learning via interactive digital TV - requirement and specification. [Citation Graph (, )][DBLP]


  102. Exploring interpersonal touch in computer games. [Citation Graph (, )][DBLP]


  103. Design of installation with interactive UAVs. [Citation Graph (, )][DBLP]


  104. Motion capture system using single-track gray code. [Citation Graph (, )][DBLP]


  105. Real-time motion control by data gloves. [Citation Graph (, )][DBLP]


  106. The research of interactive new media on the application of product customization web interface design strategy: take Der-Horng Art Frame interactive online system for example. [Citation Graph (, )][DBLP]


  107. Vibracion Cajon: a drumming interface that awakes a shared sense of identity. [Citation Graph (, )][DBLP]


  108. Tüist: transformable über interface for stardom. [Citation Graph (, )][DBLP]


  109. "Dip in the Wave": interactive sound installation controlled by the rope. [Citation Graph (, )][DBLP]


  110. Space+a: participating audience on performance stage. [Citation Graph (, )][DBLP]


  111. Real life is an odyssey: proposal for a videogame linked to reality. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002