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Conferences in DBLP

Symposium on Designing Interactive Systems (ACMdis)
2008 (conf/ACMdis/2008)


  1. Envisioning systemic effects on persons and society throughout interactive system design. [Citation Graph (, )][DBLP]


  2. Getting the message across: visual attention, aesthetic design and what users remember. [Citation Graph (, )][DBLP]


  3. Designing for inquisitive use. [Citation Graph (, )][DBLP]


  4. The role of a cohort in the design and evaluation of pervasive systems. [Citation Graph (, )][DBLP]


  5. Paper interface to electronic medical records: a case of usage-driven technology appropriation. [Citation Graph (, )][DBLP]


  6. Zebra: exploring users' engagement in fieldwork. [Citation Graph (, )][DBLP]


  7. Designing e-learning games for rural children in India: a format for balancing learning with fun. [Citation Graph (, )][DBLP]


  8. Playground games: a design strategy for supporting and understanding coordinated activity. [Citation Graph (, )][DBLP]


  9. Towards guidelines for designing augmented toy environments. [Citation Graph (, )][DBLP]


  10. The landscape's apprentice: lessons for place-centred design from grounding documentary. [Citation Graph (, )][DBLP]


  11. Place-specific computing: conceptual design cases from urban contexts in four countries. [Citation Graph (, )][DBLP]


  12. Exploring true multi-user multimodal interaction over a digital table. [Citation Graph (, )][DBLP]


  13. Cognitive partnerships on the bench top: designing to support scientific researchers. [Citation Graph (, )][DBLP]


  14. Supporting cooperative teamwork: information, action and communication in sailing. [Citation Graph (, )][DBLP]


  15. e-du box: educational multimedia with tangible-enhanced interaction. [Citation Graph (, )][DBLP]


  16. Flutter: directed random browsing of photo collections with a tangible interface. [Citation Graph (, )][DBLP]


  17. Beyond the screen: designing immersive collaborative experiences for children through digital and physical interaction. [Citation Graph (, )][DBLP]


  18. Bringing context to the foreground: designing for creative engagement in a novel still camera application. [Citation Graph (, )][DBLP]


  19. CityFlocks: designing social navigation for urban mobile information systems. [Citation Graph (, )][DBLP]


  20. Handy navigation in ever-changing spaces: an ethnographic study of firefighting practices. [Citation Graph (, )][DBLP]


  21. Interaction as a component of meaning-making. [Citation Graph (, )][DBLP]


  22. Taming the situationist beast. [Citation Graph (, )][DBLP]


  23. Evaluating usability: using models of argumentation to improve persuasiveness of usability feedback. [Citation Graph (, )][DBLP]


  24. Designing marketing experiences. [Citation Graph (, )][DBLP]


  25. Constructivism, virtual reality and tools to support design. [Citation Graph (, )][DBLP]


  26. Integrating agile methods for mixed reality design space exploration. [Citation Graph (, )][DBLP]


  27. Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes. [Citation Graph (, )][DBLP]


  28. Photo displays in the home. [Citation Graph (, )][DBLP]


  29. The past is a different place: they do things differently there. [Citation Graph (, )][DBLP]


  30. Projected cognition: capturing intent in descriptions of complex interaction. [Citation Graph (, )][DBLP]


  31. The iterative design of a project charter for interdisciplinary research. [Citation Graph (, )][DBLP]


  32. Games for virtual team building. [Citation Graph (, )][DBLP]


  33. Designing for nomadic work. [Citation Graph (, )][DBLP]


  34. Near real-time fire alert system in South Africa: from desktop to mobile service. [Citation Graph (, )][DBLP]


  35. Anchored mobilities: mobile technology and transnational migration. [Citation Graph (, )][DBLP]


  36. Aesthetic journeys. [Citation Graph (, )][DBLP]


  37. Art, design, education and research in pursuit of interactive experiences. [Citation Graph (, )][DBLP]


  38. Objects of wonderment. [Citation Graph (, )][DBLP]


  39. Evaluating the effectiveness of term frequency histograms for supporting interactive web search tasks. [Citation Graph (, )][DBLP]


  40. "Narrowcast yourself": designing for community storytelling in a rural Indian context. [Citation Graph (, )][DBLP]


  41. Understanding iDTV in a developing country and designing a T-gov application prototype. [Citation Graph (, )][DBLP]


  42. TapGlance: designing a unified smartphone interface. [Citation Graph (, )][DBLP]


  43. Interface designs for pen-based mobile video browsing. [Citation Graph (, )][DBLP]


  44. Reflecting human behavior to motivate desirable lifestyle. [Citation Graph (, )][DBLP]


  45. Opening the design space: the soft set of requirements. [Citation Graph (, )][DBLP]


  46. Subjective objectivity: negotiating emotional meaning. [Citation Graph (, )][DBLP]


  47. Theories and practice of design for information systems: eight design perspectives in ten short weeks. [Citation Graph (, )][DBLP]


  48. Where all the interaction is: sketching in interaction design as an embodied practice. [Citation Graph (, )][DBLP]


  49. More than meets the eye: transforming the user experience of home network management. [Citation Graph (, )][DBLP]


  50. Empathetic living media. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002