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Conferences in DBLP

Computer Human Interaction (CHI) (chi)
2008 (conf/chi/2008a)


  1. Bluereach: harnessing synchronous chat to support expertise sharing in a large organization. [Citation Graph (, )][DBLP]


  2. Defending design decisions with usability evidence: a case study. [Citation Graph (, )][DBLP]


  3. First steps in role playing. [Citation Graph (, )][DBLP]


  4. Acceptance of augmented reality instructions in a real work setting. [Citation Graph (, )][DBLP]


  5. The science of fun: one-to-many moderated game research. [Citation Graph (, )][DBLP]


  6. Using online communities to drive commercial product development. [Citation Graph (, )][DBLP]


  7. Barriers to virtual collaboration. [Citation Graph (, )][DBLP]


  8. Healthy technology. [Citation Graph (, )][DBLP]


  9. Increasing design buy-in among software developer communities. [Citation Graph (, )][DBLP]


  10. When the designer becomes the user: designing a system for therapists by becoming a therapist. [Citation Graph (, )][DBLP]


  11. Challenges in computerized job search for the developing world. [Citation Graph (, )][DBLP]


  12. Cutting edge usability design and smashing graphics: the perfect recipe for firing up a sophisticated pharmaceutical touch screen application. [Citation Graph (, )][DBLP]


  13. Spontaneous scenarios: an approach to user engagement. [Citation Graph (, )][DBLP]


  14. Wheels around the world: windows live mobile interface design. [Citation Graph (, )][DBLP]


  15. Designing embodied interfaces for casual sound recording devices. [Citation Graph (, )][DBLP]


  16. Development of information terminal 'it scarecrow' for rural station. [Citation Graph (, )][DBLP]


  17. Monitoring time-headway in car-following task. [Citation Graph (, )][DBLP]


  18. Force feedback: new frontier as the innovative driving comfort tool. [Citation Graph (, )][DBLP]


  19. Probing an agile usability process. [Citation Graph (, )][DBLP]


  20. Scenario-based usability engineering techniques in agile development processes. [Citation Graph (, )][DBLP]


  21. Agile user centered design: enter the design studio - a case study. [Citation Graph (, )][DBLP]


  22. Tag-it, snag-it, or bag-it: combining tags, threads, and folders in e-mail. [Citation Graph (, )][DBLP]


  23. They call it surfing for a reason: identifying mobile internet needs through pc internet deprivation. [Citation Graph (, )][DBLP]


  24. Using comics to communicate qualitative user research findings. [Citation Graph (, )][DBLP]


  25. A comparative evaluation of heuristic-based usability inspection methods. [Citation Graph (, )][DBLP]


  26. Seeing the bigger picture: a multi-method field trial of google maps for mobile. [Citation Graph (, )][DBLP]


  27. Using participants' real data in usability testing: lessons learned. [Citation Graph (, )][DBLP]


  28. Renaissance panel: the roles of creative synthesis in innovation. [Citation Graph (, )][DBLP]


  29. Design, marketing, strategy: where does user research belong? [Citation Graph (, )][DBLP]


  30. Media spaces: past visions, current realities, future promise. [Citation Graph (, )][DBLP]


  31. What would you do with a 1 million dollar user experience marketing budget?: internal vs. external user experience evangelism. [Citation Graph (, )][DBLP]


  32. Agile or awkward: surviving and flourishing in an agile/scrum project. [Citation Graph (, )][DBLP]


  33. The next challenge: from easy-to-use to easy-to-develop. are you ready? [Citation Graph (, )][DBLP]


  34. Longitudinal usability data collection: art versus science? [Citation Graph (, )][DBLP]


  35. Branding the feel: applying standards to enable a uniform user experience. [Citation Graph (, )][DBLP]


  36. Extreme usability: adapting research approaches for agile development. [Citation Graph (, )][DBLP]


  37. Beyond the hype: sustainability & HCI. [Citation Graph (, )][DBLP]


  38. CHI policy issues around the world. [Citation Graph (, )][DBLP]


  39. Gamelunch: forging a dining experience through sound. [Citation Graph (, )][DBLP]


  40. Interactivity: constructed narratives. [Citation Graph (, )][DBLP]


  41. Remote impact: shadowboxing over a distance. [Citation Graph (, )][DBLP]


  42. Speculative devices for photo display. [Citation Graph (, )][DBLP]


  43. Tangible-3d: hand shaking model. [Citation Graph (, )][DBLP]


  44. Dynamic knobs: shape change as a means of interaction on a mobile phone. [Citation Graph (, )][DBLP]


  45. Natural interaction sensitivetable. [Citation Graph (, )][DBLP]


  46. SnapAndGrab: accessing and sharing contextual multi-media content using bluetooth enabled camera phones and large situated displays. [Citation Graph (, )][DBLP]


  47. Spoken words: activating text-to-speech through eye closure. [Citation Graph (, )][DBLP]


  48. Weaving memories into handcrafted artifacts with Spyn. [Citation Graph (, )][DBLP]


  49. Digital rubbing: playful and intuitive interaction technique for transferring a graphic image onto paper with pen-based computing. [Citation Graph (, )][DBLP]


  50. Icandy: a tangible user interface for itunes. [Citation Graph (, )][DBLP]


  51. Paperproof: a paper-digital proof-editing system. [Citation Graph (, )][DBLP]


  52. Rub the stane. [Citation Graph (, )][DBLP]


  53. Twelvepixels: drawing & creativity on a mobile phone. [Citation Graph (, )][DBLP]


  54. International user research in product development cycle. [Citation Graph (, )][DBLP]


  55. End user software engineering: chi'2008 special interest group meeting. [Citation Graph (, )][DBLP]


  56. Design for intuitive use: beyond usability. [Citation Graph (, )][DBLP]


  57. Tips and tricks for avoiding common problems in usability test facilitation. [Citation Graph (, )][DBLP]


  58. Culture calling: where is CHI? [Citation Graph (, )][DBLP]


  59. All roads lead to CHI: interaction in the automobile. [Citation Graph (, )][DBLP]


  60. Design for creating, uploading and sharing user generated content. [Citation Graph (, )][DBLP]


  61. Towards a shared definition of user experience. [Citation Graph (, )][DBLP]


  62. Current issues in assessing and improving information usability. [Citation Graph (, )][DBLP]


  63. Vocal interaction. [Citation Graph (, )][DBLP]


  64. User interface history. [Citation Graph (, )][DBLP]


  65. Child computer interaction. [Citation Graph (, )][DBLP]


  66. Biometric daemons: authentication via electronic pets. [Citation Graph (, )][DBLP]


  67. Chi'08 alt.chi / do we bump into things more while speaking on a cell phone? [Citation Graph (, )][DBLP]


  68. Keyholes: selective sharing in close collaboration. [Citation Graph (, )][DBLP]


  69. Location and activity sharing in everyday mobile communication. [Citation Graph (, )][DBLP]


  70. Interaction criticism: a proposal and framework for a new discipline of hci. [Citation Graph (, )][DBLP]


  71. Revisiting usability's three key principles. [Citation Graph (, )][DBLP]


  72. What is good?: a comparison between the quality criteria used in design and science. [Citation Graph (, )][DBLP]


  73. Can an orc catch a cab in stormwind?: cybertype preference in the world of warcraft character creation interface. [Citation Graph (, )][DBLP]


  74. Early olpc experiences in a rural uruguayan school. [Citation Graph (, )][DBLP]


  75. minimal connectedness: exploring the effects of positive messaging using mobile technology. [Citation Graph (, )][DBLP]


  76. "Seeing like a rover": embodied experience on the mars exploration rover mission. [Citation Graph (, )][DBLP]


  77. Chi'08 alt.chi / auralscapes: engaging ludic ambiguity in the design of a spatial system. [Citation Graph (, )][DBLP]


  78. Fragile: a case study for evoking specific emotional responses. [Citation Graph (, )][DBLP]


  79. Future craft: how digital media is transforming product design. [Citation Graph (, )][DBLP]


  80. Slurp: tangibility spatiality and an eyedropper. [Citation Graph (, )][DBLP]


  81. Do that again? [Citation Graph (, )][DBLP]


  82. Sketch worth, catch dreams, be fruity. [Citation Graph (, )][DBLP]


  83. Unhelpful helpers: when scaffolding structures veil collaborative interactions. [Citation Graph (, )][DBLP]


  84. Co-located group interaction design. [Citation Graph (, )][DBLP]


  85. If you build it, they will come ... if they can: pitfalls of releasing the same product globally. [Citation Graph (, )][DBLP]


  86. Requirements gathering with diverse user groups and stakeholders. [Citation Graph (, )][DBLP]


  87. Nightmarket workshops: art & science in action. [Citation Graph (, )][DBLP]


  88. What about a local wrapper around an universal core? [Citation Graph (, )][DBLP]


  89. Accessibility Challenge - a Game Show Investigating the Accessibility of Computer Systems for Disabled People. [Citation Graph (, )][DBLP]


  90. What is a chi portfolio? [Citation Graph (, )][DBLP]


  91. Collaboration-oriented design of disaster response system. [Citation Graph (, )][DBLP]


  92. Emotional response as a measure of human performance. [Citation Graph (, )][DBLP]


  93. Flexible shortcuts: designing a new speech user interface for command execution. [Citation Graph (, )][DBLP]


  94. Increasing the accessibility of pen-based technology: an investigation of age-related target acquisition difficulties. [Citation Graph (, )][DBLP]


  95. Intelligent interactions in email using social networks and ai. [Citation Graph (, )][DBLP]


  96. Interpersonal interruptibility: a framework and research program. [Citation Graph (, )][DBLP]


  97. Invoking emotional support in a health crisis. [Citation Graph (, )][DBLP]


  98. Methodological advancements of cross-cultural user-analysis. [Citation Graph (, )][DBLP]


  99. Providing insight into group process. [Citation Graph (, )][DBLP]


  100. Simulating hci for all. [Citation Graph (, )][DBLP]


  101. Social and psychological reactions to receiving help from a robot. [Citation Graph (, )][DBLP]


  102. Storytelling with digital photographs: supporting the practice, understanding the benefit. [Citation Graph (, )][DBLP]


  103. The design of gaze behavior for embodied social interfaces. [Citation Graph (, )][DBLP]


  104. Touch proxy interaction. [Citation Graph (, )][DBLP]


  105. Wellness applications -- ui design to support long-term usage motivation. [Citation Graph (, )][DBLP]


  106. A framework for mobile evaluation. [Citation Graph (, )][DBLP]


  107. A framework for understanding mobile internet motivations and behaviors. [Citation Graph (, )][DBLP]


  108. A gesture based game for image tagging. [Citation Graph (, )][DBLP]


  109. A large 2d+3d focus+context screen. [Citation Graph (, )][DBLP]


  110. A multimodal interactive system to create and explore graph structures. [Citation Graph (, )][DBLP]


  111. A novel interface to present emotional tactile sensation to a palm using air pressure. [Citation Graph (, )][DBLP]


  112. A resource kit for participatory socio-technical design in rural Kenya. [Citation Graph (, )][DBLP]


  113. A solution to interface evolution issues: the multi-layer interface. [Citation Graph (, )][DBLP]


  114. A study on a flight display using retro-reflective projection technology and a propeller. [Citation Graph (, )][DBLP]


  115. Accessibility in virtual worlds. [Citation Graph (, )][DBLP]


  116. Achieving accessibility with self-interested designers: a strategic knowledge-acquisition approach. [Citation Graph (, )][DBLP]


  117. Age differences in online social networking. [Citation Graph (, )][DBLP]


  118. Attending to large dynamic displays. [Citation Graph (, )][DBLP]


  119. Backchan.nl: integrating backchannels with physical space. [Citation Graph (, )][DBLP]


  120. Blocked sites and offensive videos: the challenges of teen computer use. [Citation Graph (, )][DBLP]


  121. Bridging gaps: affective communication in long distance relationships. [Citation Graph (, )][DBLP]


  122. Brightshadow: shadow sensing with synchronous illuminations for robust gesture recognition. [Citation Graph (, )][DBLP]


  123. Bringing the target to the cursor: proxy targets for older adults. [Citation Graph (, )][DBLP]


  124. Can blogs empower women?: designing agency-enhancing and community-building interfaces. [Citation Graph (, )][DBLP]


  125. Chromirror: a real-time interactive mirror for chromatic and color-harmonic dressing. [Citation Graph (, )][DBLP]


  126. Cogtool-explorer: towards a tool for predicting user interaction. [Citation Graph (, )][DBLP]


  127. Collaborative search and sensemaking of patents. [Citation Graph (, )][DBLP]


  128. Common sense assistant for writing stories that teach social skills. [Citation Graph (, )][DBLP]


  129. Communication patterns and usability problem finding in cross-cultural thinking aloud usability testing. [Citation Graph (, )][DBLP]


  130. Comparing access methods and quality of 3g mobile video streaming services. [Citation Graph (, )][DBLP]


  131. Content visualization and management of geo-located image databases. [Citation Graph (, )][DBLP]


  132. Conversation clusters: human-computer dialog for topic extraction. [Citation Graph (, )][DBLP]


  133. Creating social value of interactive media installation: case study of designing "wish spark". [Citation Graph (, )][DBLP]


  134. Creativity interventions: physical-digital activities for promoting group creativity. [Citation Graph (, )][DBLP]


  135. Defining scenarios for mobile design and evaluation. [Citation Graph (, )][DBLP]


  136. Design and evaluation of korean text entry methods for mobile phones. [Citation Graph (, )][DBLP]


  137. Design of human-map system interaction. [Citation Graph (, )][DBLP]


  138. Designing an interactive forest through sensor-based installations. [Citation Graph (, )][DBLP]


  139. Designing for children's physical play. [Citation Graph (, )][DBLP]


  140. Designing large-display workspaces for cooperative travel consultancy. [Citation Graph (, )][DBLP]


  141. Developing a novel interface for capturing self reports of affect. [Citation Graph (, )][DBLP]


  142. Development of a location and movement monitoring system to quantify physical activity. [Citation Graph (, )][DBLP]


  143. Digital paper bookmarks: collaborative structuring, indexing and tagging of paper documents. [Citation Graph (, )][DBLP]


  144. Dip - it: digital infrared painting on an interactive table. [Citation Graph (, )][DBLP]


  145. Do knobs have character?: exploring diversity in users' inferences. [Citation Graph (, )][DBLP]


  146. Driving the family: empowering the family technology lead. [Citation Graph (, )][DBLP]


  147. Effect of agent appearance on people's interpretation of agent's attitude. [Citation Graph (, )][DBLP]


  148. Engaging the crowd: studies of audience-performer interaction. [Citation Graph (, )][DBLP]


  149. Enhancing online personal connections through the synchronized sharing of online video. [Citation Graph (, )][DBLP]


  150. Evaluating automatically generated location-based stories for tourists. [Citation Graph (, )][DBLP]


  151. Evaluating touch gestures for scrolling on notebook computers. [Citation Graph (, )][DBLP]


  152. Evaluating user preferences for adaptive reminding. [Citation Graph (, )][DBLP]


  153. Evolving tuis with smart objects for multi-context interaction. [Citation Graph (, )][DBLP]


  154. Experience-scapes. [Citation Graph (, )][DBLP]


  155. Exploring characteristics of collective content: a field study with four user communities. [Citation Graph (, )][DBLP]


  156. Exploring evaluation methods for ambient information systems. [Citation Graph (, )][DBLP]


  157. Exploring gestural mode of interaction with mobile phones. [Citation Graph (, )][DBLP]


  158. Extracting "broken expectations" from call center records: why and how. [Citation Graph (, )][DBLP]


  159. Eye movements as implicit relevance feedback. [Citation Graph (, )][DBLP]


  160. Eye-mouse coordination patterns on web search results pages. [Citation Graph (, )][DBLP]


  161. Eyepass - eye-stroke authentication for public terminals. [Citation Graph (, )][DBLP]


  162. Fighting fragmentation: an enterprise framework for creating unified online workspaces. [Citation Graph (, )][DBLP]


  163. Finding a balance: social support v. privacy during weight-management. [Citation Graph (, )][DBLP]


  164. Fishing for sustainability: the effects of indirect and direct persuasion. [Citation Graph (, )][DBLP]


  165. Free-sketch recognition: putting the chi in sketching. [Citation Graph (, )][DBLP]


  166. "Front-stage" and "back-stage" information. [Citation Graph (, )][DBLP]


  167. Gaze beats mouse: hands-free selection by combining gaze and emg. [Citation Graph (, )][DBLP]


  168. Generating and using gaze-based document annotations. [Citation Graph (, )][DBLP]


  169. Give me a reason: hedonic product choice and justification. [Citation Graph (, )][DBLP]


  170. Globetoddler: designing for remote interaction between preschoolers and their traveling parents. [Citation Graph (, )][DBLP]


  171. Hands-on the process control: users preferences and associations on hand movements. [Citation Graph (, )][DBLP]


  172. Hd touch: multi-touch and object sensing on a high definition lcd tv. [Citation Graph (, )][DBLP]


  173. Human-in-the-loop: rethinking security in mobile and pervasive systems. [Citation Graph (, )][DBLP]


  174. Idea management in creative lives. [Citation Graph (, )][DBLP]


  175. Implementing eye-based user-aware e-learning. [Citation Graph (, )][DBLP]


  176. Implicit personalization of public environments using bluetooth. [Citation Graph (, )][DBLP]


  177. Influence of social setting on player experience of digital games. [Citation Graph (, )][DBLP]


  178. Information and communication tools as aids to collaborative sensemaking. [Citation Graph (, )][DBLP]


  179. Intelligent object group selection. [Citation Graph (, )][DBLP]


  180. Interactive control of music using emotional body expressions. [Citation Graph (, )][DBLP]


  181. International ethnographic observation of social networking sites. [Citation Graph (, )][DBLP]


  182. Interpersonal connectedness: conceptualization and directions for a measurement instrument. [Citation Graph (, )][DBLP]


  183. Invisible eni: using gaze and pupil size to control a game. [Citation Graph (, )][DBLP]


  184. Itone: a japanese text input method for a dual joystick game controller. [Citation Graph (, )][DBLP]


  185. Lessons learned from a pilot study quantifying face contact and skin conductance in teens with asperger syndrome. [Citation Graph (, )][DBLP]


  186. Letterscroll: text entry using a wheel for visually impaired users. [Citation Graph (, )][DBLP]


  187. Lifesampler: enabling conversational video documentary. [Citation Graph (, )][DBLP]


  188. Mapchat: conversing in place. [Citation Graph (, )][DBLP]


  189. Mashups: who? what? why? [Citation Graph (, )][DBLP]


  190. Master of the game: assessing approachability in future game design. [Citation Graph (, )][DBLP]


  191. Meeting mediator: enhancing group collaboration with sociometric feedback. [Citation Graph (, )][DBLP]


  192. Meta-gui-builders: generating domain-specific interface builders for multi-device user interface creation. [Citation Graph (, )][DBLP]


  193. Mind your p's and q's: when politeness helps and hurts in online communities. [Citation Graph (, )][DBLP]


  194. Mobile science learning for the blind. [Citation Graph (, )][DBLP]


  195. Multimodal capture of consumer intent in retail. [Citation Graph (, )][DBLP]


  196. Multimodal communication involving movements of a robot. [Citation Graph (, )][DBLP]


  197. Mystorymaker. [Citation Graph (, )][DBLP]


  198. Opportunities to support parents in managing their children's health. [Citation Graph (, )][DBLP]


  199. Pensieve: augmenting human memory. [Citation Graph (, )][DBLP]


  200. Photochat: communication support system based on sharing photos and notes. [Citation Graph (, )][DBLP]


  201. Photos for information: a field study of cameraphone computer vision interactions in tourism. [Citation Graph (, )][DBLP]


  202. Playware: augmenting natural play to teach sign language. [Citation Graph (, )][DBLP]


  203. Pointing with fingers, hands and arms for wearable computing. [Citation Graph (, )][DBLP]


  204. Predicting user interface preferences of culturally ambiguous users. [Citation Graph (, )][DBLP]


  205. Preliminary evaluation of a remote mobile collaborative environment. [Citation Graph (, )][DBLP]


  206. Preliminary evaluation of the audience-driven movie. [Citation Graph (, )][DBLP]


  207. Premote: a user customizable remote control. [Citation Graph (, )][DBLP]


  208. Presence disparity in mixed presence collaboration. [Citation Graph (, )][DBLP]


  209. Privacy and technology: folk definitions and perspectives. [Citation Graph (, )][DBLP]


  210. Public displays of affect: deploying relational agents in public spaces. [Citation Graph (, )][DBLP]


  211. Quantifying adaptation parameters for information support of trauma teams. [Citation Graph (, )][DBLP]


  212. Rapid image analysis using neural signals. [Citation Graph (, )][DBLP]


  213. Real ethics in a virtual world. [Citation Graph (, )][DBLP]


  214. Realfind: managing personal items in the physical world. [Citation Graph (, )][DBLP]


  215. Real-time snowboard training system. [Citation Graph (, )][DBLP]


  216. Recovering trust and avoiding escalation: an overlooked design goal of social systems. [Citation Graph (, )][DBLP]


  217. Redesigning video analysis: an interactive ink annotation tool. [Citation Graph (, )][DBLP]


  218. Re-phrase: chat-by-click: a fundamental new mode of human communication over the internet. [Citation Graph (, )][DBLP]


  219. Re-thinking fashion trade shows: creating conversations through mobile tagging. [Citation Graph (, )][DBLP]


  220. Select-and-point: a novel interface for multi-device connection and control based on simple hand gestures. [Citation Graph (, )][DBLP]


  221. Shaping how advertisers see me: user views on implicit and explicit profile capture. [Citation Graph (, )][DBLP]


  222. Sharing the squid: tangible workplace collaboration. [Citation Graph (, )][DBLP]


  223. Shybot: friend-stranger interaction for children living with autism. [Citation Graph (, )][DBLP]


  224. Social networking 2.0. [Citation Graph (, )][DBLP]


  225. Social resonance: balancing reputation with tangible design. [Citation Graph (, )][DBLP]


  226. Socially respectful enjoyment tracking for tabletop games. [Citation Graph (, )][DBLP]


  227. Study and modeling of user errors for virtual scanning keyboard design. [Citation Graph (, )][DBLP]


  228. Studying paper use to inform the design of personal and portable technology. [Citation Graph (, )][DBLP]


  229. Sun dial: exploring techno-spiritual design through a mobile islamic call to prayer application. [Citation Graph (, )][DBLP]


  230. Supporting orientation for blind people using museum guides. [Citation Graph (, )][DBLP]


  231. Supporting selective information sharing with people-tagging. [Citation Graph (, )][DBLP]


  232. Surflex: a programmable surface for the design of tangible interfaces. [Citation Graph (, )][DBLP]


  233. Sustainable informal it learning in community-based nonprofits. [Citation Graph (, )][DBLP]


  234. Taking up the mop: identifying future wikipedia administrators. [Citation Graph (, )][DBLP]


  235. Technology education for woman by d.i.y. technology in closing gender gap. [Citation Graph (, )][DBLP]


  236. The bandwagon effect of collaborative filtering technology. [Citation Graph (, )][DBLP]


  237. The bar of soap: a grasp recognition system implemented in a multi-functional handheld device. [Citation Graph (, )][DBLP]


  238. The cuetable: cooperative and competitive multi-touch interaction on a tabletop. [Citation Graph (, )][DBLP]


  239. The effects of semantic grouping on visual search. [Citation Graph (, )][DBLP]


  240. The effects of web site aesthetics and shopping task on consumer online purchasing behavior. [Citation Graph (, )][DBLP]


  241. The hinge between input and output: understanding the multimodal input fusion results in an agent-based multimodal presentation system. [Citation Graph (, )][DBLP]


  242. The mobile forum: real-time information exchange in mobile sms communities. [Citation Graph (, )][DBLP]


  243. The new face of procedural content: a real world approach. [Citation Graph (, )][DBLP]


  244. The openinterface framework: a tool for multimodal interaction. [Citation Graph (, )][DBLP]


  245. The virtual midas touch: helping behavior after a mediated social touch. [Citation Graph (, )][DBLP]


  246. There's always one!: modelling outlying user performance. [Citation Graph (, )][DBLP]


  247. Toped: enabling end-user programmers to validate data. [Citation Graph (, )][DBLP]


  248. Towards designing a user-adaptive web-based e-learning system. [Citation Graph (, )][DBLP]


  249. Ubigraphy: a third-person viewpoint life log. [Citation Graph (, )][DBLP]


  250. Ubipay: conducting everyday payments with minimum user involvement. [Citation Graph (, )][DBLP]


  251. Understanding consultants' information-seeking practices: knowledge management's touchpoint. [Citation Graph (, )][DBLP]


  252. Unigest: text entry using three degrees of motion. [Citation Graph (, )][DBLP]


  253. Urban encounters: the game of real life. [Citation Graph (, )][DBLP]


  254. User experience over time. [Citation Graph (, )][DBLP]


  255. Using cognitive models to evaluate safety-critical interfaces in healthcare. [Citation Graph (, )][DBLP]


  256. Uvmode: usability verification mixed reality system for mobile devices. [Citation Graph (, )][DBLP]


  257. Verbal associations to tactile patterns: a step towards textured legends in multimodal maps. [Citation Graph (, )][DBLP]


  258. Visual filler: facilitating smooth turn-taking in video conferencing with transmission delay. [Citation Graph (, )][DBLP]


  259. Visualizations: speech, language & autistic spectrum disorder. [Citation Graph (, )][DBLP]


  260. Visually querying the e-lis ontology: a proposal. [Citation Graph (, )][DBLP]


  261. What is part of a usability test? [Citation Graph (, )][DBLP]


  262. Where no interface has gone before: what can the phaser teach us about label usage in hci? [Citation Graph (, )][DBLP]


  263. Accenture technology labs: HCI research. [Citation Graph (, )][DBLP]


  264. All the news that's fit to e-ink. [Citation Graph (, )][DBLP]


  265. Generative UI design in SAPI project. [Citation Graph (, )][DBLP]


  266. HCI@aachen: experiments in the future of media and mobility. [Citation Graph (, )][DBLP]


  267. Human, organizational, and technological factors of IT security. [Citation Graph (, )][DBLP]


  268. Hxi: research down under in distributed intense collaboration between teams. [Citation Graph (, )][DBLP]


  269. Informatics at UC Irvine. [Citation Graph (, )][DBLP]


  270. Landscaping personification technologies: from interactions to relationships. [Citation Graph (, )][DBLP]


  271. Making user engagement visible: a multimodal strategy for interactive media experience research. [Citation Graph (, )][DBLP]


  272. Meta-perception: reflexes and bodies as part of the interface. [Citation Graph (, )][DBLP]


  273. The Georgia Tech aware home. [Citation Graph (, )][DBLP]


  274. User experience at google: focus on the user and all else will follow. [Citation Graph (, )][DBLP]


  275. Using wearable computing solutions in real-world applications. [Citation Graph (, )][DBLP]


  276. {hi}stories: supporting user generated history. [Citation Graph (, )][DBLP]


  277. An evaluation scheme for hierarchical information browsing structures. [Citation Graph (, )][DBLP]


  278. Assocaptcha: designing human-friendly secure captchas using word associations. [Citation Graph (, )][DBLP]


  279. Buddywall: a tangible user interface for wireless remote communication. [Citation Graph (, )][DBLP]


  280. Dynamic design elements for the peripheral interaction of ambient media. [Citation Graph (, )][DBLP]


  281. Ecovillages, values, and interactive technology: balancing sustainability with daily life in 21st century america. [Citation Graph (, )][DBLP]


  282. Emotional instant messaging with KIM. [Citation Graph (, )][DBLP]


  283. Facet folders: flexible filter hierarchies with faceted metadata. [Citation Graph (, )][DBLP]


  284. Information spaces - building meeting rooms in virtual environments. [Citation Graph (, )][DBLP]


  285. Interface metaphor design and instant messaging for older adults. [Citation Graph (, )][DBLP]


  286. Looking good on the web: evaluating the visual impact of political websites. [Citation Graph (, )][DBLP]


  287. Memorability of persuasive passwords. [Citation Graph (, )][DBLP]


  288. NomaticBubbles: visualizing communal whereabouts. [Citation Graph (, )][DBLP]


  289. Particle display system: a real world display with physically distributable pixels. [Citation Graph (, )][DBLP]


  290. Personal inventories: toward durable human-product relationships. [Citation Graph (, )][DBLP]


  291. Positional prediction: consonant cluster prediction text entry method for burmese (myanmar language). [Citation Graph (, )][DBLP]


  292. Security practitioners in context: their activities and interactions. [Citation Graph (, )][DBLP]


  293. Supporting long-distance parent-child interaction in divorced families. [Citation Graph (, )][DBLP]


  294. Tabletop interface using a table's circular vibration and controllable friction. [Citation Graph (, )][DBLP]


  295. The associative pda 2.0. [Citation Graph (, )][DBLP]


  296. The usability perspective framework. [Citation Graph (, )][DBLP]


  297. Twend: twisting and bending as new interaction gesture in mobile devices. [Citation Graph (, )][DBLP]


  298. aSister: scheduling for homeless women with special needs. [Citation Graph (, )][DBLP]


  299. Human-centered space design for the homeless: clean dignity. [Citation Graph (, )][DBLP]


  300. Confidence camp. [Citation Graph (, )][DBLP]


  301. doGooder: fostering volunteer communities to serve the homeless. [Citation Graph (, )][DBLP]


  302. Enroll me!: a portable device to facilitate homeless student enrollment. [Citation Graph (, )][DBLP]


  303. GuardDV: a proximity detection device for homeless survivors of domestic violence. [Citation Graph (, )][DBLP]


  304. Homeless HealthShare: connecting health professionals and the homeless. [Citation Graph (, )][DBLP]


  305. Ñuu Xaa: a system to support homeless people's self-subsistence. [Citation Graph (, )][DBLP]


  306. Portalis: using competitive online interactions to support aid initiatives for the homeless. [Citation Graph (, )][DBLP]


  307. QR-Codes for the chronically homeless. [Citation Graph (, )][DBLP]


  308. The GroceryMate: eliciting community empathy and transforming it into purposeful action. [Citation Graph (, )][DBLP]


  309. The NestEgg: a budgeting tool. [Citation Graph (, )][DBLP]


  310. Optimizing agile user-centred design. [Citation Graph (, )][DBLP]


  311. Measuring affect in hci: going beyond the individual. [Citation Graph (, )][DBLP]


  312. Evaluating user experiences in games. [Citation Graph (, )][DBLP]


  313. Hci for community and international development. [Citation Graph (, )][DBLP]


  314. BELIV'08: Beyond time and errors: novel evaluation methods for information visualization. [Citation Graph (, )][DBLP]


  315. The disappearing desktop: pim 2008. [Citation Graph (, )][DBLP]


  316. Collocated social practices surrounding photos. [Citation Graph (, )][DBLP]


  317. Brain-computer interfaces for HCI and games. [Citation Graph (, )][DBLP]


  318. Semantic web user interactions: exploring hci challenges. [Citation Graph (, )][DBLP]


  319. Values, value and worth: their relationship to hci? [Citation Graph (, )][DBLP]


  320. Usable artificial intelligence. [Citation Graph (, )][DBLP]


  321. Designing and evaluating mobile phone-based interaction with public displays. [Citation Graph (, )][DBLP]


  322. Hci for emergencies. [Citation Graph (, )][DBLP]


  323. User interface description languages for next generation user interfaces. [Citation Graph (, )][DBLP]


  324. Distributed participatory design. [Citation Graph (, )][DBLP]


  325. Exertion interfaces. [Citation Graph (, )][DBLP]


  326. Now let's do it in practice: user experience evaluation methods in product development. [Citation Graph (, )][DBLP]


  327. Technology in mental health. [Citation Graph (, )][DBLP]


  328. Sonic interaction design: sound, information and experience. [Citation Graph (, )][DBLP]


  329. Urban mixed realities: technologies, theories and frontiers. [Citation Graph (, )][DBLP]


  330. Social data analysis workshop. [Citation Graph (, )][DBLP]


  331. Sensemaking. [Citation Graph (, )][DBLP]


  332. Night and darkness: interaction after dark. [Citation Graph (, )][DBLP]


  333. Surrounded by ambient persuasion. [Citation Graph (, )][DBLP]


  334. Secrets and lies in computer-mediated interaction: theory, methods and design. [Citation Graph (, )][DBLP]


  335. Special session in honor of Randy Pausch. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002