E-Learning: The Strategies of Learning Culture and Arts. [Citation Graph (, )][DBLP]
SoundTag: RFID Based Wearable Computer Play Tool for Children. [Citation Graph (, )][DBLP]
Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form. [Citation Graph (, )][DBLP]
Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems. [Citation Graph (, )][DBLP]
CharanisML: A Flexible Virtual Actor Control Interface. [Citation Graph (, )][DBLP]
Game Balance Principles in MMORPG with Pet System. [Citation Graph (, )][DBLP]
An Approach to Evaluation Component Design in Building Serious Game. [Citation Graph (, )][DBLP]
Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software. [Citation Graph (, )][DBLP]
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games. [Citation Graph (, )][DBLP]
Game-Like Simulations for Online Adaptive Learning: A Case Study. [Citation Graph (, )][DBLP]
Motivational Factors in Educational MMORPGs: Some Implications for Education. [Citation Graph (, )][DBLP]
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. [Citation Graph (, )][DBLP]
Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company. [Citation Graph (, )][DBLP]
An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills. [Citation Graph (, )][DBLP]
Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study. [Citation Graph (, )][DBLP]
Towards Intelligent Computer Assisted Educational Role-Play. [Citation Graph (, )][DBLP]
Reflective Learning through Playing Digital Game The Sims 2. [Citation Graph (, )][DBLP]
Designing a DSL Solution for the Domain of Augmented Reality Software Applications Specification. [Citation Graph (, )][DBLP]
A Study of Virtual Product Presentation with Whiteboard and Its Effect on Users Perception. [Citation Graph (, )][DBLP]
Survey on Collaborative AR for Multi-user in Urban Studies and Planning. [Citation Graph (, )][DBLP]
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students. [Citation Graph (, )][DBLP]
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience. [Citation Graph (, )][DBLP]
Kindergartners' Color Preference and Temperament in Embodied Interactive Video Game. [Citation Graph (, )][DBLP]
A Task-Based Role-Playing Game with Educational Robots for Learning Language. [Citation Graph (, )][DBLP]
Design of an Interactive Table for Mixed-Reality Learning Environments. [Citation Graph (, )][DBLP]
A Study of Collaboration and Conflicts Using Multi-robots. [Citation Graph (, )][DBLP]
A Case Analysis of Creative Spiral Instruction Model and Students' Creative Problem Solving Performance in a LEGO® Robotics Course. [Citation Graph (, )][DBLP]
Gender Heterogeneous Groups in Cooperative Learning Applied in "Robots in Creative Course": A Pilot Study. [Citation Graph (, )][DBLP]
Exploring Children's Perceptions of the Robots. [Citation Graph (, )][DBLP]
Development of an Emotional Robot as a Teaching Assistant. [Citation Graph (, )][DBLP]
Empirical Research and Design of M-Learning System for College English. [Citation Graph (, )][DBLP]
Designing an e-Learning Reactivate Promotion for Unpopular Collections in Academic Library. [Citation Graph (, )][DBLP]
Multi-media e-Learning Platform Using Green Design with Near-Real Approach. [Citation Graph (, )][DBLP]
Interactive Whiteboard Teaching in English Education Based on Dual Code Theory and Bloom Teaching Quality. [Citation Graph (, )][DBLP]
A Cognitive-Interactive Approach to Chinese Characters Learning: System Design and Development. [Citation Graph (, )][DBLP]
An Automatic Course Generation System for Organizing Existent Learning Objects Using Particle Swarm Optimization. [Citation Graph (, )][DBLP]
The Experience of Adopting Game-Based Learning in Library Instruction. [Citation Graph (, )][DBLP]
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