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Conferences in DBLP

(edutainment)
2009 (conf/edutainment/2009)


  1. Gamers against All Odds. [Citation Graph (, )][DBLP]


  2. Matchmaker: Interpersonal Touch in Gaming. [Citation Graph (, )][DBLP]


  3. Doing It Right: Combining Edutainment Format Development and Research. [Citation Graph (, )][DBLP]


  4. Virtual Apple Tree Pruning in Horticultural Education. [Citation Graph (, )][DBLP]


  5. An Architecture for Flexible Entity Configuration in a Simulation Environment. [Citation Graph (, )][DBLP]


  6. A Distributed Multi-agent Architecture in Simulation Based Medical Training. [Citation Graph (, )][DBLP]


  7. A Review on Augmented Reality for Virtual Heritage System. [Citation Graph (, )][DBLP]


  8. Mixing Telerobotics and Virtual Reality for Improving Immersion in Artwork Perception. [Citation Graph (, )][DBLP]


  9. Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Listening Comprehension. [Citation Graph (, )][DBLP]


  10. An Interactive 3D Exhibition System with Global Illumination for Digital Museum. [Citation Graph (, )][DBLP]


  11. Lishe System. [Citation Graph (, )][DBLP]


  12. E-Learning: The Strategies of Learning Culture and Arts. [Citation Graph (, )][DBLP]


  13. SoundTag: RFID Based Wearable Computer Play Tool for Children. [Citation Graph (, )][DBLP]


  14. Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form. [Citation Graph (, )][DBLP]


  15. Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems. [Citation Graph (, )][DBLP]


  16. CharanisML: A Flexible Virtual Actor Control Interface. [Citation Graph (, )][DBLP]


  17. Game Balance Principles in MMORPG with Pet System. [Citation Graph (, )][DBLP]


  18. An Approach to Evaluation Component Design in Building Serious Game. [Citation Graph (, )][DBLP]


  19. Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software. [Citation Graph (, )][DBLP]


  20. Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games. [Citation Graph (, )][DBLP]


  21. Game-Like Simulations for Online Adaptive Learning: A Case Study. [Citation Graph (, )][DBLP]


  22. Motivational Factors in Educational MMORPGs: Some Implications for Education. [Citation Graph (, )][DBLP]


  23. Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. [Citation Graph (, )][DBLP]


  24. Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company. [Citation Graph (, )][DBLP]


  25. An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills. [Citation Graph (, )][DBLP]


  26. Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study. [Citation Graph (, )][DBLP]


  27. Towards Intelligent Computer Assisted Educational Role-Play. [Citation Graph (, )][DBLP]


  28. Reflective Learning through Playing Digital Game The Sims 2. [Citation Graph (, )][DBLP]


  29. A Story Authoring System for Children. [Citation Graph (, )][DBLP]


  30. Simplified Creation and Presentation of Non-linear Adaptive Content. [Citation Graph (, )][DBLP]


  31. Exploration of Affect Sensing from Speech and Metaphorical Text. [Citation Graph (, )][DBLP]


  32. QuizMASter - A Multi-Agent Game-Style Learning Activity. [Citation Graph (, )][DBLP]


  33. The Effects of Type of Interactivity in Experiential Game-Based Learning. [Citation Graph (, )][DBLP]


  34. Virtual Sport System for Optimum Exercising Based on a User Model. [Citation Graph (, )][DBLP]


  35. Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case Study. [Citation Graph (, )][DBLP]


  36. Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education. [Citation Graph (, )][DBLP]


  37. Learning English through Serious Games - Reflections on Teacher and Learner Performance. [Citation Graph (, )][DBLP]


  38. ELEIN: E-Learning with 3D Interactive Emotional Agents. [Citation Graph (, )][DBLP]


  39. Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control. [Citation Graph (, )][DBLP]


  40. Adaptation in Collaborative Virtual Environments for Training. [Citation Graph (, )][DBLP]


  41. Pushdown Automata Simulator. [Citation Graph (, )][DBLP]


  42. Construction Knowledge Transfer through Interactive Visualization. [Citation Graph (, )][DBLP]


  43. Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds. [Citation Graph (, )][DBLP]


  44. Research on Using Cult3D and Java to Realize Virtual Assembly. [Citation Graph (, )][DBLP]


  45. Design and Implementation of Operation Replay for Virtual Experiment. [Citation Graph (, )][DBLP]


  46. Adaptive Lip Feature Point Detection Algorithm for Real-Time Computer Vision-Based Smile Training System. [Citation Graph (, )][DBLP]


  47. Fast Shape-Simplifying Image Abstraction Using Graphics Hardware. [Citation Graph (, )][DBLP]


  48. Music-Making and Musical Comprehension with Robotic Building Blocks. [Citation Graph (, )][DBLP]


  49. AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers. [Citation Graph (, )][DBLP]


  50. Edutainment Robotics as Learning Tool. [Citation Graph (, )][DBLP]


  51. Designing a DSL Solution for the Domain of Augmented Reality Software Applications Specification. [Citation Graph (, )][DBLP]


  52. A Study of Virtual Product Presentation with Whiteboard and Its Effect on Users Perception. [Citation Graph (, )][DBLP]


  53. Survey on Collaborative AR for Multi-user in Urban Studies and Planning. [Citation Graph (, )][DBLP]


  54. The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students. [Citation Graph (, )][DBLP]


  55. From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience. [Citation Graph (, )][DBLP]


  56. Kindergartners' Color Preference and Temperament in Embodied Interactive Video Game. [Citation Graph (, )][DBLP]


  57. Researches on Using Robots in Education. [Citation Graph (, )][DBLP]


  58. A Task-Based Role-Playing Game with Educational Robots for Learning Language. [Citation Graph (, )][DBLP]


  59. Design of an Interactive Table for Mixed-Reality Learning Environments. [Citation Graph (, )][DBLP]


  60. A Study of Collaboration and Conflicts Using Multi-robots. [Citation Graph (, )][DBLP]


  61. A Case Analysis of Creative Spiral Instruction Model and Students' Creative Problem Solving Performance in a LEGO® Robotics Course. [Citation Graph (, )][DBLP]


  62. Gender Heterogeneous Groups in Cooperative Learning Applied in "Robots in Creative Course": A Pilot Study. [Citation Graph (, )][DBLP]


  63. Exploring Children's Perceptions of the Robots. [Citation Graph (, )][DBLP]


  64. Development of an Emotional Robot as a Teaching Assistant. [Citation Graph (, )][DBLP]


  65. Empirical Research and Design of M-Learning System for College English. [Citation Graph (, )][DBLP]


  66. Designing an e-Learning Reactivate Promotion for Unpopular Collections in Academic Library. [Citation Graph (, )][DBLP]


  67. Multi-media e-Learning Platform Using Green Design with Near-Real Approach. [Citation Graph (, )][DBLP]


  68. Interactive Whiteboard Teaching in English Education Based on Dual Code Theory and Bloom Teaching Quality. [Citation Graph (, )][DBLP]


  69. A Cognitive-Interactive Approach to Chinese Characters Learning: System Design and Development. [Citation Graph (, )][DBLP]


  70. An Automatic Course Generation System for Organizing Existent Learning Objects Using Particle Swarm Optimization. [Citation Graph (, )][DBLP]


  71. The Experience of Adopting Game-Based Learning in Library Instruction. [Citation Graph (, )][DBLP]

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NOTICE2
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