|
Conferences in DBLP
Panorama maps with non-linear ray tracing. [Citation Graph (, )][DBLP]
Parametrically controlled terrain generation. [Citation Graph (, )][DBLP]
Design and implementation of a built-in camera based user interface for mobile games. [Citation Graph (, )][DBLP]
Intuitive quasi-eigen faces. [Citation Graph (, )][DBLP]
Visibility map for global illumination in point clouds. [Citation Graph (, )][DBLP]
Point rendering of non-manifold surfaces with features. [Citation Graph (, )][DBLP]
Sliced data structure for particle-based simulations on GPUs. [Citation Graph (, )][DBLP]
A shape hierarchy for 3D modelling from video. [Citation Graph (, )][DBLP]
GPU-based shape from silhouettes. [Citation Graph (, )][DBLP]
Monocular reconstruction of human translation in motion sequence by MTA. [Citation Graph (, )][DBLP]
Appearance preserving octree-textures. [Citation Graph (, )][DBLP]
Crayon lighting: sketch-guided illumination of models. [Citation Graph (, )][DBLP]
Virtual woodcuts from images. [Citation Graph (, )][DBLP]
A GPU-based method for real-time simulation of Eastern painting. [Citation Graph (, )][DBLP]
The Aristotelian rainbow: from philosophy to computer graphics. [Citation Graph (, )][DBLP]
Generalised compositing. [Citation Graph (, )][DBLP]
Magallanes: 3D navigation for everybody. [Citation Graph (, )][DBLP]
Your destiny: dynamic interactive installation for digital Gesamtkunstwerk: (total work of art). [Citation Graph (, )][DBLP]
Compact and efficient generation of radiance transfer for dynamically articulated characters. [Citation Graph (, )][DBLP]
Data-intensive image based relighting. [Citation Graph (, )][DBLP]
Eigentransport for efficient and accurate all-frequency relighting. [Citation Graph (, )][DBLP]
Arbitrarily layered micro-facet surfaces. [Citation Graph (, )][DBLP]
Photon differentials. [Citation Graph (, )][DBLP]
Experiments in 3D interaction for mobile phone AR. [Citation Graph (, )][DBLP]
Performance and user based analysis of a collaborative virtual environment system. [Citation Graph (, )][DBLP]
An evaluation of virtual lenses for object selection in augmented reality. [Citation Graph (, )][DBLP]
Multiresolution geometric details on subdivision surfaces. [Citation Graph (, )][DBLP]
Illumination and view dependent progressive transmission of semi-regular meshes with subdivision connectivity. [Citation Graph (, )][DBLP]
A boosting approach to content-based 3D model retrieval. [Citation Graph (, )][DBLP]
Algorithms for spherical harmonic lighting. [Citation Graph (, )][DBLP]
Curvature-based shading of translucent materials, such as human skin. [Citation Graph (, )][DBLP]
Fast high-quality noise. [Citation Graph (, )][DBLP]
Animation of ice melting phenomenon based on thermodynamics with thermal radiation. [Citation Graph (, )][DBLP]
Physically based hydraulic erosion simulation on graphics processing unit. [Citation Graph (, )][DBLP]
Mode-splitting for highly detailed, interactive liquid simulation. [Citation Graph (, )][DBLP]
Evaluation of game engines for simulated surgical training. [Citation Graph (, )][DBLP]
Evaluation of real-time physics simulation systems. [Citation Graph (, )][DBLP]
Considerations for the design of exergames. [Citation Graph (, )][DBLP]
Paul Hertz. [Citation Graph (, )][DBLP]
Sung Dae Hong. [Citation Graph (, )][DBLP]
Viktor Koen. [Citation Graph (, )][DBLP]
John Antoine Labadie. [Citation Graph (, )][DBLP]
Jason Lee. [Citation Graph (, )][DBLP]
Yangmi Lim. [Citation Graph (, )][DBLP]
Marte Newcombe. [Citation Graph (, )][DBLP]
Laura Rusnak. [Citation Graph (, )][DBLP]
Squidsoup. [Citation Graph (, )][DBLP]
Petra Stefankova. [Citation Graph (, )][DBLP]
Anna Ursyn. [Citation Graph (, )][DBLP]
Roman Verostko. [Citation Graph (, )][DBLP]
James Faure Walker. [Citation Graph (, )][DBLP]
Mike Wong. [Citation Graph (, )][DBLP]
|