Conferences in DBLP
Concurrent monoscopic and stereoscopic animated film production. [Citation Graph (, )][DBLP ] Applying painterly concepts in a CG film - Bolt. [Citation Graph (, )][DBLP ] Practical character physics for animators. [Citation Graph (, )][DBLP ] Houdini in a games pipeline. [Citation Graph (, )][DBLP ] Animation and simulation of octopus arms in 'The Night at the Museum 2'. [Citation Graph (, )][DBLP ] Educate the educator: lessons from faculty education programs at Rhythm & Hues studios worldwide. [Citation Graph (, )][DBLP ] Volumetric shadow mapping. [Citation Graph (, )][DBLP ] Projected light microscopy. [Citation Graph (, )][DBLP ] Spore API: accessing a unique database of player creativity. [Citation Graph (, )][DBLP ] Design and self-assembly of DNA into nanoscale 3D shapes. [Citation Graph (, )][DBLP ] The immersive computer-controlled audio sound theater: history and current trends in multi-modal sound diffusion. [Citation Graph (, )][DBLP ] Dense stereo event capture for James Bond, Quantum of Solace. [Citation Graph (, )][DBLP ] Visual Zen art: aesthetic cognitive dissonance in Japanese dry stone garden measured in visual PageRank. [Citation Graph (, )][DBLP ] Non-reflective boundary conditions for incompressible free surface fluids. [Citation Graph (, )][DBLP ] Methods for fast skeleton sketching. [Citation Graph (, )][DBLP ] Karma Chameleon: jacquard-woven photonic fiber display. [Citation Graph (, )][DBLP ] ILM's multitrack: a new visual tracking framework for high-end VFX production. [Citation Graph (, )][DBLP ] Innovation in animation: exiting the comfort zone. [Citation Graph (, )][DBLP ] GPSFilm: location-based mobile cinema. [Citation Graph (, )][DBLP ] Connecting the dots: discovering what's important for creature motion. [Citation Graph (, )][DBLP ] Applying color theory to creating scientific visualizations. [Citation Graph (, )][DBLP ] Single pass depth peeling via CUDA rasterizer. [Citation Graph (, )][DBLP ] Underground cave sequence for Land of the Lost. [Citation Graph (, )][DBLP ] Collaborative animation productions using original music in a unique teaching environment. [Citation Graph (, )][DBLP ] Smoother subsurface scattering. [Citation Graph (, )][DBLP ] Non-linear aperture for stylized depth of field. [Citation Graph (, )][DBLP ] Composite based refraction for fur and other complex objects on "Bolt". [Citation Graph (, )][DBLP ] Geometric fracture modeling in Bolt. [Citation Graph (, )][DBLP ] Hatching an imaginary bird. [Citation Graph (, )][DBLP ] Normal mapping with low-frequency precomputed visibility. [Citation Graph (, )][DBLP ] Adaptive coded aperture projection. [Citation Graph (, )][DBLP ] Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP ] Medial axis techniques for stereoscopic extraction. [Citation Graph (, )][DBLP ] Automatic colorization of grayscale images using multiple images on the web. [Citation Graph (, )][DBLP ] well-formed.eigenfactor: visualizing information flow in science. [Citation Graph (, )][DBLP ] Building bridges, not falling through cracks: what we have learned during ten years of Australian digital visual effects traineeships. [Citation Graph (, )][DBLP ] Simulating the Balloon Canopy in Up . [Citation Graph (, )][DBLP ] Generalizing multi-touch direct manipulation. [Citation Graph (, )][DBLP ] Pushing tailoring techniques to reinforce Up character design. [Citation Graph (, )][DBLP ] Realistic eye motion using procedural geometric methods. [Citation Graph (, )][DBLP ] The net effect: simulated bird-catching in Up . [Citation Graph (, )][DBLP ] Surface motion graphs for character animation from 3D video. [Citation Graph (, )][DBLP ] Clouds with character: Partly Cloudy . [Citation Graph (, )][DBLP ] Computer-mediated performance and extended instrument design. [Citation Graph (, )][DBLP ] Radially-symmetric reflection maps. [Citation Graph (, )][DBLP ] Painting with polygons: non-photorealistic rendering using existing tools. [Citation Graph (, )][DBLP ] Universal panoramas: narrative, interactive panoramic universes on the internet. [Citation Graph (, )][DBLP ] MyWorld4D: introduction to CG with a modeling and simulation twist. [Citation Graph (, )][DBLP ] Practical uses of a ray tracer for Cloudy with a Chance of Meatballs . [Citation Graph (, )][DBLP ] RACBVHs: random-accessible compressed bounding volume hierarchies. [Citation Graph (, )][DBLP ] High-tech chocolate: exploring 3D and mobile applications for factories. [Citation Graph (, )][DBLP ] Shooting up: a trip through the camera structure of up. [Citation Graph (, )][DBLP ] Rhino-palooza: procedural animation and mesh smoothing. [Citation Graph (, )][DBLP ] BiDi screen: depth and lighting aware interaction and display. [Citation Graph (, )][DBLP ] Bucket depth peeling. [Citation Graph (, )][DBLP ] Genetic Stair. [Citation Graph (, )][DBLP ] Tablescape animation: a support system for making animations using tabletop physical objects. [Citation Graph (, )][DBLP ] Wildfire forecasting using an open source 3D multilayer geographical framework. [Citation Graph (, )][DBLP ] 2D and 3D facial correspondences via photometric alignment. [Citation Graph (, )][DBLP ] Creativity in video game design as pedagogy. [Citation Graph (, )][DBLP ] Motion capture for natural tree animation. [Citation Graph (, )][DBLP ] Multi-touch everywhere! [Citation Graph (, )][DBLP ] GreenLite Dartmouth: unplug or the polar bear gets it. [Citation Graph (, )][DBLP ] Rendering volumes with microvoxels. [Citation Graph (, )][DBLP ] Interactive lighting of effects using point clouds in "Bolt". [Citation Graph (, )][DBLP ] The blues machine. [Citation Graph (, )][DBLP ] InTune: a musician's intonation visualization system. [Citation Graph (, )][DBLP ] iBind: smooth indirect binding using segmented thin-layers. [Citation Graph (, )][DBLP ] PhotoSketch: a sketch based image query and compositing system. [Citation Graph (, )][DBLP ] Multi-layer dual-resolution screen-space ambient occlusion. [Citation Graph (, )][DBLP ] The hair motion compositor: compositing dynamic hair animations in a production environment. [Citation Graph (, )][DBLP ] BVH for efficient raytracing of dynamic metaballs on GPU. [Citation Graph (, )][DBLP ] Synchronous objects for one flat thing, reproduced. [Citation Graph (, )][DBLP ] An efficient level set toolkit for visual effects. [Citation Graph (, )][DBLP ] Estimating specular roughness from polarized second order spherical gradient illumination. [Citation Graph (, )][DBLP ] Venomous cattle for Australia . [Citation Graph (, )][DBLP ] Sound scope headphones. [Citation Graph (, )][DBLP ] It's good to be Alpha. [Citation Graph (, )][DBLP ] Teaching animation in Second Life. [Citation Graph (, )][DBLP ] Computational thinking through programming and algorithmic art. [Citation Graph (, )][DBLP ]