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Conferences in DBLP

Annual Conference on Computer Graphics (SIGGRAPH) (siggraph)
2009 (conf/siggraph/2009talks)


  1. Concurrent monoscopic and stereoscopic animated film production. [Citation Graph (, )][DBLP]


  2. Applying painterly concepts in a CG film - Bolt. [Citation Graph (, )][DBLP]


  3. Practical character physics for animators. [Citation Graph (, )][DBLP]


  4. Houdini in a games pipeline. [Citation Graph (, )][DBLP]


  5. Animation and simulation of octopus arms in 'The Night at the Museum 2'. [Citation Graph (, )][DBLP]


  6. Educate the educator: lessons from faculty education programs at Rhythm & Hues studios worldwide. [Citation Graph (, )][DBLP]


  7. Volumetric shadow mapping. [Citation Graph (, )][DBLP]


  8. Projected light microscopy. [Citation Graph (, )][DBLP]


  9. Spore API: accessing a unique database of player creativity. [Citation Graph (, )][DBLP]


  10. Design and self-assembly of DNA into nanoscale 3D shapes. [Citation Graph (, )][DBLP]


  11. The immersive computer-controlled audio sound theater: history and current trends in multi-modal sound diffusion. [Citation Graph (, )][DBLP]


  12. Dense stereo event capture for James Bond, Quantum of Solace. [Citation Graph (, )][DBLP]


  13. Visual Zen art: aesthetic cognitive dissonance in Japanese dry stone garden measured in visual PageRank. [Citation Graph (, )][DBLP]


  14. Non-reflective boundary conditions for incompressible free surface fluids. [Citation Graph (, )][DBLP]


  15. Methods for fast skeleton sketching. [Citation Graph (, )][DBLP]


  16. Karma Chameleon: jacquard-woven photonic fiber display. [Citation Graph (, )][DBLP]


  17. ILM's multitrack: a new visual tracking framework for high-end VFX production. [Citation Graph (, )][DBLP]


  18. Innovation in animation: exiting the comfort zone. [Citation Graph (, )][DBLP]


  19. GPSFilm: location-based mobile cinema. [Citation Graph (, )][DBLP]


  20. Connecting the dots: discovering what's important for creature motion. [Citation Graph (, )][DBLP]


  21. Applying color theory to creating scientific visualizations. [Citation Graph (, )][DBLP]


  22. Single pass depth peeling via CUDA rasterizer. [Citation Graph (, )][DBLP]


  23. Underground cave sequence for Land of the Lost. [Citation Graph (, )][DBLP]


  24. Collaborative animation productions using original music in a unique teaching environment. [Citation Graph (, )][DBLP]


  25. Smoother subsurface scattering. [Citation Graph (, )][DBLP]


  26. Non-linear aperture for stylized depth of field. [Citation Graph (, )][DBLP]


  27. Composite based refraction for fur and other complex objects on "Bolt". [Citation Graph (, )][DBLP]


  28. Geometric fracture modeling in Bolt. [Citation Graph (, )][DBLP]


  29. Hatching an imaginary bird. [Citation Graph (, )][DBLP]


  30. Normal mapping with low-frequency precomputed visibility. [Citation Graph (, )][DBLP]


  31. Adaptive coded aperture projection. [Citation Graph (, )][DBLP]


  32. Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]


  33. Medial axis techniques for stereoscopic extraction. [Citation Graph (, )][DBLP]


  34. Automatic colorization of grayscale images using multiple images on the web. [Citation Graph (, )][DBLP]


  35. well-formed.eigenfactor: visualizing information flow in science. [Citation Graph (, )][DBLP]


  36. Building bridges, not falling through cracks: what we have learned during ten years of Australian digital visual effects traineeships. [Citation Graph (, )][DBLP]


  37. Simulating the Balloon Canopy in Up. [Citation Graph (, )][DBLP]


  38. Generalizing multi-touch direct manipulation. [Citation Graph (, )][DBLP]


  39. Pushing tailoring techniques to reinforce Up character design. [Citation Graph (, )][DBLP]


  40. Realistic eye motion using procedural geometric methods. [Citation Graph (, )][DBLP]


  41. The net effect: simulated bird-catching in Up. [Citation Graph (, )][DBLP]


  42. Surface motion graphs for character animation from 3D video. [Citation Graph (, )][DBLP]


  43. Clouds with character: Partly Cloudy. [Citation Graph (, )][DBLP]


  44. Computer-mediated performance and extended instrument design. [Citation Graph (, )][DBLP]


  45. Radially-symmetric reflection maps. [Citation Graph (, )][DBLP]


  46. Painting with polygons: non-photorealistic rendering using existing tools. [Citation Graph (, )][DBLP]


  47. Universal panoramas: narrative, interactive panoramic universes on the internet. [Citation Graph (, )][DBLP]


  48. MyWorld4D: introduction to CG with a modeling and simulation twist. [Citation Graph (, )][DBLP]


  49. Practical uses of a ray tracer for Cloudy with a Chance of Meatballs. [Citation Graph (, )][DBLP]


  50. RACBVHs: random-accessible compressed bounding volume hierarchies. [Citation Graph (, )][DBLP]


  51. High-tech chocolate: exploring 3D and mobile applications for factories. [Citation Graph (, )][DBLP]


  52. Shooting up: a trip through the camera structure of up. [Citation Graph (, )][DBLP]


  53. Rhino-palooza: procedural animation and mesh smoothing. [Citation Graph (, )][DBLP]


  54. BiDi screen: depth and lighting aware interaction and display. [Citation Graph (, )][DBLP]


  55. Bucket depth peeling. [Citation Graph (, )][DBLP]


  56. Genetic Stair. [Citation Graph (, )][DBLP]


  57. Tablescape animation: a support system for making animations using tabletop physical objects. [Citation Graph (, )][DBLP]


  58. Wildfire forecasting using an open source 3D multilayer geographical framework. [Citation Graph (, )][DBLP]


  59. 2D and 3D facial correspondences via photometric alignment. [Citation Graph (, )][DBLP]


  60. Creativity in video game design as pedagogy. [Citation Graph (, )][DBLP]


  61. Motion capture for natural tree animation. [Citation Graph (, )][DBLP]


  62. Multi-touch everywhere! [Citation Graph (, )][DBLP]


  63. GreenLite Dartmouth: unplug or the polar bear gets it. [Citation Graph (, )][DBLP]


  64. Rendering volumes with microvoxels. [Citation Graph (, )][DBLP]


  65. Interactive lighting of effects using point clouds in "Bolt". [Citation Graph (, )][DBLP]


  66. The blues machine. [Citation Graph (, )][DBLP]


  67. InTune: a musician's intonation visualization system. [Citation Graph (, )][DBLP]


  68. iBind: smooth indirect binding using segmented thin-layers. [Citation Graph (, )][DBLP]


  69. PhotoSketch: a sketch based image query and compositing system. [Citation Graph (, )][DBLP]


  70. Multi-layer dual-resolution screen-space ambient occlusion. [Citation Graph (, )][DBLP]


  71. The hair motion compositor: compositing dynamic hair animations in a production environment. [Citation Graph (, )][DBLP]


  72. BVH for efficient raytracing of dynamic metaballs on GPU. [Citation Graph (, )][DBLP]


  73. Synchronous objects for one flat thing, reproduced. [Citation Graph (, )][DBLP]


  74. An efficient level set toolkit for visual effects. [Citation Graph (, )][DBLP]


  75. Estimating specular roughness from polarized second order spherical gradient illumination. [Citation Graph (, )][DBLP]


  76. Venomous cattle for Australia. [Citation Graph (, )][DBLP]


  77. Sound scope headphones. [Citation Graph (, )][DBLP]


  78. It's good to be Alpha. [Citation Graph (, )][DBLP]


  79. Teaching animation in Second Life. [Citation Graph (, )][DBLP]


  80. Computational thinking through programming and algorithmic art. [Citation Graph (, )][DBLP]

NOTICE1
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002