The SCEAS System
Navigation Menu

Conferences in DBLP

Annual Conference on Computer Graphics (SIGGRAPH) (siggraph)
2010 (conf/siggraph/2010posters)


  1. Cyclic twill-woven objects. [Citation Graph (, )][DBLP]


  2. Floral melody: flower arrangement as music interface. [Citation Graph (, )][DBLP]


  3. A new "multiplex content" displaying system compatible with current 3D projection technology. [Citation Graph (, )][DBLP]


  4. Motion scoring. [Citation Graph (, )][DBLP]


  5. LLP+: multi-touch sensing using cross plane infrared laser light for interactive based displays. [Citation Graph (, )][DBLP]


  6. Faster accurate reflections throught quadric mirrors. [Citation Graph (, )][DBLP]


  7. WBSDF for simulating wave effects of light and audio. [Citation Graph (, )][DBLP]


  8. Agritainment: 3D collaborative space for training agricultural experience with entertainment elements. [Citation Graph (, )][DBLP]


  9. Long-term memory retention and recall of collected personal memories. [Citation Graph (, )][DBLP]


  10. Depth-based Anisotropic Kuwahara Filtering. [Citation Graph (, )][DBLP]


  11. Dynamic ambient occlusion from volumetric proxies. [Citation Graph (, )][DBLP]


  12. Lions and tigers and bears: investigating cues for expressive creature motion. [Citation Graph (, )][DBLP]


  13. Spinnability simulation of viscoelastic fluid. [Citation Graph (, )][DBLP]


  14. A 3-D flowering simulation based on botany characteristics and random generation algorithm. [Citation Graph (, )][DBLP]


  15. Improving program productivity, performance and portability through a high level language for graphics and game development. [Citation Graph (, )][DBLP]


  16. Using innovative ehealth interventions in a local health care context. [Citation Graph (, )][DBLP]


  17. GPU ray casting of virtual globes. [Citation Graph (, )][DBLP]


  18. Cognitive games as therapy for children with FAS. [Citation Graph (, )][DBLP]


  19. MusicSpace: you "play" the music. [Citation Graph (, )][DBLP]


  20. Self-assembled art. [Citation Graph (, )][DBLP]


  21. Robust movement detection based on a new similarity index for HDR imaging. [Citation Graph (, )][DBLP]


  22. An integrated interactive visualization and analysis environment to study the impact of fire on building structures. [Citation Graph (, )][DBLP]


  23. Guitar-leading band. [Citation Graph (, )][DBLP]


  24. 3D human face identity transfer using deformation gradient. [Citation Graph (, )][DBLP]


  25. Evaluating performance in immersive displays. [Citation Graph (, )][DBLP]


  26. Thermal design display device to use the thermal tactile illusions: "Thermo-Paradox". [Citation Graph (, )][DBLP]


  27. Virtual Yamahoko parade in virtual Kyoto. [Citation Graph (, )][DBLP]


  28. Simple gamma correction for fringe projection profilometry system. [Citation Graph (, )][DBLP]


  29. "Mod-Leg" a modular legged robotic system. [Citation Graph (, )][DBLP]


  30. QR-code calibration for mobile augmented reality applications: linking a unique physical location to the digital world. [Citation Graph (, )][DBLP]


  31. Carnival: a modular framework for automated facial animation. [Citation Graph (, )][DBLP]


  32. How would you like to live? [Citation Graph (, )][DBLP]


  33. Exploring global illumination for virtual reality. [Citation Graph (, )][DBLP]


  34. WorldSeed. [Citation Graph (, )][DBLP]


  35. The effect of desktop illumination realism on a user's sense of presence in a virtual learning environment. [Citation Graph (, )][DBLP]


  36. O-Link: augmented object system for intergenerational communication. [Citation Graph (, )][DBLP]


  37. Ink-and-wash painting oriental cymbidium drawn with the tip of the fingers. [Citation Graph (, )][DBLP]


  38. 3D audio-visual display using mobile devices. [Citation Graph (, )][DBLP]


  39. iPad mini-games connected to an educational social networking website. [Citation Graph (, )][DBLP]


  40. Controlled metamorphosis of animated meshes using polygonal-functional hybrids. [Citation Graph (, )][DBLP]


  41. Moving Slit Light Field Display. [Citation Graph (, )][DBLP]


  42. Photochromic canvas drawing with patterned light. [Citation Graph (, )][DBLP]


  43. Musophobia. [Citation Graph (, )][DBLP]


  44. Warping the space around an animated object. [Citation Graph (, )][DBLP]


  45. Optimization of cloth simulation parameters by considering static and dynamic features. [Citation Graph (, )][DBLP]


  46. Using mediator objects to easily and robustly teach visual objects to a robot. [Citation Graph (, )][DBLP]


  47. Lip synchronization by acoustic inversion. [Citation Graph (, )][DBLP]


  48. Digital display case: the exhibition sysytem for conveying the background information. [Citation Graph (, )][DBLP]


  49. A scripting language for Digital Content Creation applications. [Citation Graph (, )][DBLP]


  50. SocioCrowd: a social-network-based framework for crowd simulation. [Citation Graph (, )][DBLP]


  51. Visualizing empires decline. [Citation Graph (, )][DBLP]


  52. Temporally coherent video matting. [Citation Graph (, )][DBLP]


  53. Playing the QWERTY keyboard. [Citation Graph (, )][DBLP]


  54. Multi-image interpolation based on graph-cuts and symmetric optical flow. [Citation Graph (, )][DBLP]


  55. WebGLU development library for WebGL. [Citation Graph (, )][DBLP]


  56. Multi-interfaces based refractive rendering. [Citation Graph (, )][DBLP]


  57. Visualization of multiple people's lifelog: collecting "Ant's-eye view" to generate "Bird's-eye view". [Citation Graph (, )][DBLP]


  58. DECO: a designing editor for line stone decoration. [Citation Graph (, )][DBLP]


  59. A physical rendering model for human teeth. [Citation Graph (, )][DBLP]


  60. LOD +: augmenting LOD with skeletons. [Citation Graph (, )][DBLP]


  61. High speed 3D shape and motion capturing system. [Citation Graph (, )][DBLP]


  62. Approximate ambient occlusion for dynamic scenes using the GPU. [Citation Graph (, )][DBLP]


  63. Real-time compositing framework for interactive stereo fMRI displays. [Citation Graph (, )][DBLP]


  64. Navigation and exploration of large data-sets using a haptic feedback device. [Citation Graph (, )][DBLP]


  65. A full HDR pipeline from acquisition to projection. [Citation Graph (, )][DBLP]


  66. A shape-free, designable 6-DoF marker tracking method. [Citation Graph (, )][DBLP]


  67. Automated 3D mesh segmentation using 2D footprints. [Citation Graph (, )][DBLP]


  68. 24X7@PHL: Codify. [Citation Graph (, )][DBLP]


  69. A framework for GPU accelerated needle insertion simulation using meshfree methods. [Citation Graph (, )][DBLP]


  70. Voronoi diagram computation for protein molecules using graphics hardware. [Citation Graph (, )][DBLP]


  71. HCCMeshes: hierarchical-culling oriented compact meshes. [Citation Graph (, )][DBLP]


  72. Belief propagation optical flow for high-resolution image morphing. [Citation Graph (, )][DBLP]


  73. Physical modeling of heterogeneous embedded deformable object deformation. [Citation Graph (, )][DBLP]


  74. Meta cookie. [Citation Graph (, )][DBLP]


  75. Darwin's Lake: sketch-based creature creation system enables users to collaborate with contents designers. [Citation Graph (, )][DBLP]


  76. A stereo one-shot multi-band camera system for accurate color reproduction. [Citation Graph (, )][DBLP]


  77. Chroma keying between integral photography images. [Citation Graph (, )][DBLP]


  78. Tiny Dreamy Stories: interactive paper book capable of changing the storylines. [Citation Graph (, )][DBLP]


  79. Visualizing the history of ideas. [Citation Graph (, )][DBLP]


  80. Reactive architecture. [Citation Graph (, )][DBLP]


  81. I want my virtual friends to be life size!: adapting Second Life to multi-screen projected environments. [Citation Graph (, )][DBLP]


  82. A real-time video 2D-to-3D with the bilateral grid. [Citation Graph (, )][DBLP]


  83. Quality-preserving image downsizing. [Citation Graph (, )][DBLP]


  84. Breathe brush. [Citation Graph (, )][DBLP]


  85. FASTCD: fracturing-aware stable collision detection. [Citation Graph (, )][DBLP]


  86. Content-adaptive parallax barriers for automultiscopic 3D display. [Citation Graph (, )][DBLP]


  87. Artistic sketching with a painterly rendering algorithm. [Citation Graph (, )][DBLP]


  88. Data driven in-betweening for hand drawn rotating face. [Citation Graph (, )][DBLP]


  89. TYPEFACE. [Citation Graph (, )][DBLP]


  90. Digital writing ductus: a visual representation of individual writing styles. [Citation Graph (, )][DBLP]


  91. A mathematical model of deforming manifolds and their visualizations by CG animation. [Citation Graph (, )][DBLP]


  92. A development environment for designing interactive characters with sensorimotor models. [Citation Graph (, )][DBLP]


  93. Combining spherical harmonics and point-source illumination for efficient image-based relighting. [Citation Graph (, )][DBLP]


  94. Image retrieval using collaborative filtering and visual navigation. [Citation Graph (, )][DBLP]


  95. A web system for creating and sharing 3D auditory contents. [Citation Graph (, )][DBLP]


  96. The online customer-built WEB3D middleware system for arts and crafts. [Citation Graph (, )][DBLP]


  97. TapShot: screenshot snippets as GUI shortcuts. [Citation Graph (, )][DBLP]


  98. A skinning technique considering the shape of human skeletons. [Citation Graph (, )][DBLP]


  99. Automatic muscle generation for physically-based facial animation. [Citation Graph (, )][DBLP]


  100. Low cost 3D perception sensors. [Citation Graph (, )][DBLP]


  101. Brain activity underlying third person and first person perspective training in virtual environments. [Citation Graph (, )][DBLP]


  102. Perception of perspective distortions of man-made virtual objects. [Citation Graph (, )][DBLP]


  103. Photo zoom: high resolution from unordered image collections. [Citation Graph (, )][DBLP]


  104. Integrated space: authoring in an immersive environment with 3D body tracking. [Citation Graph (, )][DBLP]


  105. Controlling the dark side in toon shading. [Citation Graph (, )][DBLP]


  106. How people tend to organize sensory information into unified wholes in haptic phone?: focusing on cross modality interaction. [Citation Graph (, )][DBLP]


  107. The visible electricity device: visible breadboard. [Citation Graph (, )][DBLP]


  108. Computational holography: the real 3-D by fast wave-field rendering in ultra high resolution. [Citation Graph (, )][DBLP]


  109. Rapid surface and volume mesh generation from depth-augmented visual hulls. [Citation Graph (, )][DBLP]


  110. Fast efficient algorithm for enhancement of low lighting video. [Citation Graph (, )][DBLP]


  111. Visual mining of neuro-metaspaces. [Citation Graph (, )][DBLP]


  112. Camera-based calibration for scalable immersive rendering. [Citation Graph (, )][DBLP]


  113. ThermoGame: video game interaction system that offers dynamic temperature sensation to users. [Citation Graph (, )][DBLP]


  114. Marker-less object recognition for surface computing. [Citation Graph (, )][DBLP]


  115. Artwork evolution. [Citation Graph (, )][DBLP]


  116. Generating and rendering expressive caricatures. [Citation Graph (, )][DBLP]


  117. Shaboned display: an interactive substantial display using soap bubbles. [Citation Graph (, )][DBLP]


  118. Force reflecting porous media with dynamic elasticity change. [Citation Graph (, )][DBLP]


  119. Parallelization of the x264 encoder using OpenCL. [Citation Graph (, )][DBLP]


  120. The Orikao Method: 3D scene reconstruction from Japanese beauty portraits. [Citation Graph (, )][DBLP]


  121. Narrative image composition using objective and subjective tagging. [Citation Graph (, )][DBLP]


  122. Colorful Touch Palette. [Citation Graph (, )][DBLP]


  123. Mathmorph. [Citation Graph (, )][DBLP]


  124. ATI Stream Profiler: a tool to optimize an OpenCL kernel on ATI Radeon GPUs. [Citation Graph (, )][DBLP]


  125. Shadow WIM: a multi-touch, dynamic world-in-miniature interface for exploring biomedical data. [Citation Graph (, )][DBLP]


  126. Temperature design display device to use peltier elements and liquid crystal thermograph sheet: "Thermo-Pict neo". [Citation Graph (, )][DBLP]


  127. Forecast and visualization of future expenditure with logging and analyzing receipts. [Citation Graph (, )][DBLP]


  128. Car tracking and vibration test rig using Neo-Freerunner. [Citation Graph (, )][DBLP]


  129. Designing a new toy to fit other toy pieces: a shape-matching toy design based on existing building blocks. [Citation Graph (, )][DBLP]


  130. Easy-Tagging Cam: using social tagging to augment memory. [Citation Graph (, )][DBLP]


  131. Motion texture animation of water surface. [Citation Graph (, )][DBLP]


  132. Blind-folded recognition of bank notes on the mobile phone. [Citation Graph (, )][DBLP]


  133. A work-efficient GPU algorithm for level set segmentation. [Citation Graph (, )][DBLP]


  134. A backward compatible HDR encoding scheme. [Citation Graph (, )][DBLP]


  135. Basic elements on game design for interactive museum exhibitions. [Citation Graph (, )][DBLP]


  136. Curvature depended local illumination approximation of ambient occlusion. [Citation Graph (, )][DBLP]


  137. Virtual face sculpting. [Citation Graph (, )][DBLP]


  138. Bloom: an interactive, organic visualization of starred emails. [Citation Graph (, )][DBLP]


  139. Birds-eye view ray scan system for flatbed autostereoscopic displays. [Citation Graph (, )][DBLP]


  140. Gesture controlled interactive whiteboard based on SVM and fuzzy logic. [Citation Graph (, )][DBLP]


  141. TRENDS: a content-based information retrieval system for designers. [Citation Graph (, )][DBLP]


  142. Fast soft shadow by depth peeling. [Citation Graph (, )][DBLP]


  143. Practical 3D decoration on flat media with anisotropic reflection. [Citation Graph (, )][DBLP]


  144. 2020 3D media: new directions in immersive entertainment. [Citation Graph (, )][DBLP]


  145. Fluid-body simulations using vortex particle operations. [Citation Graph (, )][DBLP]


  146. Using interactive evolution to discover camouflage patterns. [Citation Graph (, )][DBLP]


  147. Rebecca Findlay's Pixel Pusher: poster abstract. [Citation Graph (, )][DBLP]


  148. GPS comics: seeing thru walls. [Citation Graph (, )][DBLP]


  149. SMA motion display: plant. [Citation Graph (, )][DBLP]


  150. Non-photorealistic rendering in stereoscopic 3D visualization. [Citation Graph (, )][DBLP]


  151. Multi-level segmentation of dance motion by piecewise regression. [Citation Graph (, )][DBLP]


  152. GRENDL: grid enabled distribution and control for Laptop Orchestras. [Citation Graph (, )][DBLP]


  153. Implementation of a tabletop 3D display based on light field reproduction. [Citation Graph (, )][DBLP]


  154. A framework for multifunctional Augmented Reality based on 2D barcodes. [Citation Graph (, )][DBLP]


  155. Screen-space Percentage-Closer Soft Shadows. [Citation Graph (, )][DBLP]

NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002