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Conferences in DBLP

(tei)
2009 (conf/tei/2009)


  1. An ecology of tangible interaction. [Citation Graph (, )][DBLP]


  2. Visualising and physicalising the intangible product: "What happened to that bloke who designed the marble answer machine?". [Citation Graph (, )][DBLP]


  3. Comics, robots, fashion and programming: outlining the concept of actDresses. [Citation Graph (, )][DBLP]


  4. Paints, paper, and programs: first steps toward the computational sketchbook. [Citation Graph (, )][DBLP]


  5. Shutters: a permeable surface for environmental control and communication. [Citation Graph (, )][DBLP]


  6. The digital hourglass. [Citation Graph (, )][DBLP]


  7. Living interfaces: the impatient toaster. [Citation Graph (, )][DBLP]


  8. Piezing: a garment harvesting energy from the natural motion of the human body. [Citation Graph (, )][DBLP]


  9. Hangsters: tangible peripheral interactive avatars for instant messaging. [Citation Graph (, )][DBLP]


  10. Embedded electronics in playful products. [Citation Graph (, )][DBLP]


  11. Asimov's first law/alarm clocks. [Citation Graph (, )][DBLP]


  12. Shoebox: mixing storage and display of digital images in the home. [Citation Graph (, )][DBLP]


  13. Pileus internet umbrella: tangible mobile interface of a lovely umbrella. [Citation Graph (, )][DBLP]


  14. Living interfaces: the thrifty faucet. [Citation Graph (, )][DBLP]


  15. Living interfaces: the intimate door lock. [Citation Graph (, )][DBLP]


  16. Digital management and retrieval of physical documents. [Citation Graph (, )][DBLP]


  17. Proverbial wallet: tangible interface for financial awareness. [Citation Graph (, )][DBLP]


  18. Fragments of a conversation: constructing narratives with tangible illuminated cubes. [Citation Graph (, )][DBLP]


  19. Sad is heavy and happy is light: population stereotypes of tangible object attributes. [Citation Graph (, )][DBLP]


  20. Peripheral tangible interaction by analytic design. [Citation Graph (, )][DBLP]


  21. Physical manipulation: evaluating the potential for tangible designs. [Citation Graph (, )][DBLP]


  22. The effect of representation location on interaction in a tangible learning environment. [Citation Graph (, )][DBLP]


  23. Running up Blueberry Hill: prototyping whole body interaction in harmony space. [Citation Graph (, )][DBLP]


  24. W41K: digitally augmenting traditional game environments. [Citation Graph (, )][DBLP]


  25. Easigami: a reconfigurable folded-sheet TUI. [Citation Graph (, )][DBLP]


  26. Articulating tangible interfaces. [Citation Graph (, )][DBLP]


  27. HINTeractions: facilitating informal knowledge exchange in physical and social space. [Citation Graph (, )][DBLP]


  28. Plywood punk: a holistic approach to designing animated artifacts. [Citation Graph (, )][DBLP]


  29. Carnivorous domestic entertainment robots. [Citation Graph (, )][DBLP]


  30. Bimanual tangible interaction with mobile phones. [Citation Graph (, )][DBLP]


  31. Tangible user interface for increasing social interaction among rural women. [Citation Graph (, )][DBLP]


  32. Tactful interaction: exploring interactive social touch through a collaborative tangible installation. [Citation Graph (, )][DBLP]


  33. Pendaphonics: a tangible pendulum-based sonic interaction experience. [Citation Graph (, )][DBLP]


  34. Tangibles for toddlers learning language. [Citation Graph (, )][DBLP]


  35. Steering actors through a virtual set employing vibro-tactile feedback. [Citation Graph (, )][DBLP]


  36. MADO interface: a window like a tangible user interface to look into the virtual world. [Citation Graph (, )][DBLP]


  37. Spatially aware handhelds for high-precision tangible interaction with large displays. [Citation Graph (, )][DBLP]


  38. Taking shortcuts: embedded physical interfaces for spatial navigation. [Citation Graph (, )][DBLP]


  39. Designing pen-and-paper user interfaces for interaction with documents. [Citation Graph (, )][DBLP]


  40. HorseIO - virtual riding lessons with a low-cost tangible horse interface. [Citation Graph (, )][DBLP]


  41. Visual perception skills testing: preliminary results. [Citation Graph (, )][DBLP]


  42. Tangible interaction with real and virtual products: designing a shopping assistant for rural communities. [Citation Graph (, )][DBLP]


  43. Interface, environmental behavior, and the city. [Citation Graph (, )][DBLP]


  44. Kurio: a museum guide for families. [Citation Graph (, )][DBLP]


  45. mixiTUI: a tangible sequencer for electronic live performances. [Citation Graph (, )][DBLP]


  46. The other brother: re-experiencing spontaneous moments from domestic life. [Citation Graph (, )][DBLP]


  47. Architales: physical/digital co-design of an interactive story table. [Citation Graph (, )][DBLP]


  48. SurfaceWare: dynamic tagging for Microsoft Surface. [Citation Graph (, )][DBLP]


  49. Media Crate: tangible live media production interface. [Citation Graph (, )][DBLP]


  50. Spime builder: a tangible interface for designing hyperlinked objects. [Citation Graph (, )][DBLP]


  51. Multi-finger interactions with papers on augmented tabletops. [Citation Graph (, )][DBLP]


  52. Tabletop concept mapping. [Citation Graph (, )][DBLP]


  53. Stick, Click n' Call: self-adhesive pressure-activated RFID tags for mobile phones. [Citation Graph (, )][DBLP]


  54. Chemieraum: tangible chemistry in exhibition space. [Citation Graph (, )][DBLP]


  55. The search wall: tangible information searching for children in public libraries. [Citation Graph (, )][DBLP]


  56. SLAPbook: tangible widgets on multi-touch tables in groupware environments. [Citation Graph (, )][DBLP]


  57. Onomato planets: physical computing of Japanese onomatopoeia. [Citation Graph (, )][DBLP]


  58. The EventTable technique: distributed fiducial markers. [Citation Graph (, )][DBLP]


  59. Stop-motion prototyping for tangible interfaces. [Citation Graph (, )][DBLP]


  60. FLATIR: FTIR multi-touch detection on a discrete distributed sensor array. [Citation Graph (, )][DBLP]


  61. xtel: a development environment to support rapid prototyping of "ubiquitous content". [Citation Graph (, )][DBLP]


  62. Decoupling interaction hardware design using libraries of reusable electronics. [Citation Graph (, )][DBLP]


  63. Prototyping digital clay as an active material. [Citation Graph (, )][DBLP]


  64. Designing with RFID. [Citation Graph (, )][DBLP]


  65. Fritzing: a tool for advancing electronic prototyping for designers. [Citation Graph (, )][DBLP]


  66. HandSense: discriminating different ways of grasping and holding a tangible user interface. [Citation Graph (, )][DBLP]


  67. Bringing concepts to life: introducing a rapid interactive sketch modelling toolkit for industrial designers. [Citation Graph (, )][DBLP]


  68. Kinetic sketchup: motion prototyping in the tangible design process. [Citation Graph (, )][DBLP]


  69. A tangible construction kit for exploring graph theory. [Citation Graph (, )][DBLP]


  70. TinkerSheets: using paper forms to control and visualize tangible simulations. [Citation Graph (, )][DBLP]


  71. Projected interfaces: enabling serendipitous interaction with smart tangible objects. [Citation Graph (, )][DBLP]


  72. A short guide to modulated light. [Citation Graph (, )][DBLP]


  73. Electronics as material: littleBits. [Citation Graph (, )][DBLP]

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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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