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Conferences in DBLP

(apgv)
2006 (conf/apgv/2006)


  1. The influence of feedback on egocentric distance judgments in real and virtual environments. [Citation Graph (, )][DBLP]


  2. Minification influences spatial judgments in virtual environments. [Citation Graph (, )][DBLP]


  3. Updating orientation in large virtual environments using scaled translational gain. [Citation Graph (, )][DBLP]


  4. Discrimination and estimation of time-to-contact for approaching traffic using a desktop environment. [Citation Graph (, )][DBLP]


  5. Categorization of natural scenes: local vs. global information. [Citation Graph (, )][DBLP]


  6. Evaluation of supra-threshold perceptual metrics for 3D models. [Citation Graph (, )][DBLP]


  7. Perception of image motion during head movement. [Citation Graph (, )][DBLP]


  8. A comparison of immersive HMD, fish tank VR and fish tank with haptics displays for volume visualization. [Citation Graph (, )][DBLP]


  9. Large displays enhance spatial knowledge of a virtual environment. [Citation Graph (, )][DBLP]


  10. Color perception of 3D objects: constancy with respect to variation of surface gloss. [Citation Graph (, )][DBLP]


  11. Contrast enhancement of images using human contrast sensitivity. [Citation Graph (, )][DBLP]


  12. Semantic 3D motion retargeting for facial animation. [Citation Graph (, )][DBLP]


  13. The evaluation of stylized facial expressions. [Citation Graph (, )][DBLP]


  14. Stevens dot patterns for 2D flow visualization. [Citation Graph (, )][DBLP]


  15. 3D contour perception for flow visualization. [Citation Graph (, )][DBLP]


  16. Motion coding for pattern detection. [Citation Graph (, )][DBLP]


  17. Enhancing interactive particle visualization with advanced shading models. [Citation Graph (, )][DBLP]


  18. Effects of 2D geometric transformations on visual memory. [Citation Graph (, )][DBLP]


  19. Verification of rendering quality from measured BTFs. [Citation Graph (, )][DBLP]


  20. Efficient selective rendering of participating media. [Citation Graph (, )][DBLP]


  21. Application of a visual perception model in virtual reality. [Citation Graph (, )][DBLP]


  22. Creating quadrilateral mosaics from image topographic features. [Citation Graph (, )][DBLP]


  23. Designing nonperspective projection through screen-space manipulation. [Citation Graph (, )][DBLP]


  24. Distance estimation in virtual environments using bisection. [Citation Graph (, )][DBLP]


  25. Egocentric medium-field distance perception in projection environments. [Citation Graph (, )][DBLP]


  26. Exploring large virtual environments with an HMD on foot. [Citation Graph (, )][DBLP]


  27. Great grids: how and why? [Citation Graph (, )][DBLP]


  28. Hiding seams in high dynamic range panoramas. [Citation Graph (, )][DBLP]


  29. iCAM for high-dynamic-range image rendering. [Citation Graph (, )][DBLP]


  30. iComp: a tool for scanpath visualization and comparison. [Citation Graph (, )][DBLP]


  31. Making distance judgments in real and virtual environments: does order make a difference? [Citation Graph (, )][DBLP]


  32. Multiple perspectives in computer graphics: arguments from perceptual grouping and renaissance art. [Citation Graph (, )][DBLP]


  33. Optical flow, geometric field of view, and requested vehicle velocity. [Citation Graph (, )][DBLP]


  34. Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration. [Citation Graph (, )][DBLP]


  35. Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments. [Citation Graph (, )][DBLP]


  36. Representations that promote cognition: the case of chemistry visualization tools. [Citation Graph (, )][DBLP]


  37. The 'detection, perception and object-presence' framework: a unified structure for investigating illusory representations of reality. [Citation Graph (, )][DBLP]


  38. The effect of rotational ego-motion on the perception of high fidelity animations. [Citation Graph (, )][DBLP]


  39. The effect of warm and cool object colors on depth ordering. [Citation Graph (, )][DBLP]


  40. The relationship among age and other factors on incidence of cybersickness in immersive environment users. [Citation Graph (, )][DBLP]


  41. Visualization with smooth oriented textures and flows: insights from perception. [Citation Graph (, )][DBLP]


  42. Weaving versus blending: a quantitative assessment of the information carrying capacities of two alternative methods for conveying multivariate data with color. [Citation Graph (, )][DBLP]

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