Conferences in DBLP
(aiide) 2006 (conf/aiide/2006)
Gustavo Andrade , Geber Ramalho , Alex Sandro Gomes , Vincent Corruble Dynamic Game Balancing: An Evaluation of User Satisfaction. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:3-8 [Conf ] Yngvi Björnsson , Kári Halldórsson Improved Heuristics for Optimal Path-finding on Game Maps. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:9-14 [Conf ] Shannon Blyth , Howard J. Hamilton CrowdMixer: Multiple Agent Types in Situation-Based Crowd Simulations. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:15-20 [Conf ] Anders Dahlbom , Lars Niklasson Goal-Directed Hierarchical Dynamic Scripting for RTS Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:21-28 [Conf ] Don M. Dini , Michael van Lent , Paul Carpenter , K. Iyer Building Robust Planning and Exection Systems for Virtual Worlds. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:29-35 [Conf ] Arnav Jhala , R. Michael Young Representational Requirements for a Plan Based Approach to Automated Camera Control. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:36-41 [Conf ] Stefan J. Johansson , Fredrik Olsson Using Multi-Agent System Technology in Risk Bots. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:42-47 [Conf ] Russell Knight Lightweight Simulation of Air Traffic Control Using Simple Temporal Networks. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:48-53 [Conf ] David McDonald , Alice Leung , William Ferguson , Talib S. Hussain An Abstraction Framework for Cooperation Among Agents and People in a Virtual World. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:54-59 [Conf ] Scott W. McQuiggan , Sunyoung Lee , James C. Lester Predicting User Physiological Response for Interactive Environments: An Inductive Approach. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:60-65 [Conf ] William R. Murray Intelligent Tutoring Systems for Commercial Games: The Virtual Combat Training Center Tutor and Simulation. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:66-71 [Conf ] Seema Patel , William Bosley , David Culyba , Sabrina A. Haskell , Andrew Hosmer , T. J. Jackson , Shane J. M. Liesegang , Peter Stepniewicz , James Valenti , Salim Zayat , Brenda Harger A Guided Performance Interface for Augmenting Social Experiences with an Interactive Animatronic Character. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:72-79 [Conf ] Nathan R. Sturtevant , Michael Buro Improving Collaborative Pathfinding Using Map Abstraction. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:80-85 [Conf ] David Thue , Vadim Bulitko Modeling Goal-Directed Players in Digital Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:86-91 [Conf ] Chris White , Dave Brogan The Self Organization of Context for Learning in MultiAgent Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:92-97 [Conf ] Chern Han Yong , Kenneth O. Stanley , Risto Miikkulainen , Igor Karpov Incorporating Advice into Neuroevolution of Adaptive Agents. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:98-104 [Conf ] Yun-Gyung Cheong , R. Michael Young A Framework for Summarizing Game Experiences as Narratives. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:106-108 [Conf ] Kate Compton , Michael Mateas Procedural Level Design for Platform Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:109-111 [Conf ] Alborz Geramifard , Pirooz Chubak , Vadim Bulitko Biased Cost Pathfinding. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:112-114 [Conf ] Gary Kacmarcik Using Natural Language to Manage NPC Dialog. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:115-117 [Conf ] Maxim Likhachev , Sven Koenig Incremental Heuristic Search in Games: The Quest for Speed. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:118-120 [Conf ] Charles A. G. Madeira , Vincent Corruble , Geber Ramalho Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:121-123 [Conf ] Samuel Marin Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:124-126 [Conf ] Mark J. Nelson , Calvin Ashmore , Michael Mateas Authoring Interactive Narratives with Declarative Optimization-Based Drama Management. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:127-129 [Conf ] Robert Price , Scott D. Goodwin Plausible Environment Reconstruction Using Bayesian Networks. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:130-132 [Conf ] Tara Teich , Ian Davis AI Wall Building in Empire Earth II. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:133-135 [Conf ] David W. Aha , Matthew Molineaux , Philip Moore A Testbed for Evaluating AI Research Systems in Commercial Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:137-138 [Conf ] Eric Baumer , Bill Tomlinson , Man Lok Yau , Thomas A. Alspaugh Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:139-140 [Conf ] Maria Cutumisu , Duane Szafron , Jonathan Schaeffer , Kevin Waugh , Curtis Onuczko , Jeff Siegel , Allan Schumacher A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:141-142 [Conf ] Paul Kruszewski Believable and Reactive Crowds in Next Generation Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:143-144 [Conf ] Ryan McAlinden , Michael van Lent , William Clevenger , Wen Tien A Culturally-derived Affordance Model for Embedded Agents. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:145-146 [Conf ] Curtis Onuczko , Duane Szafron , Jonathan Schaeffer , Maria Cutumisu , Jeff Siegel , Kevin Waugh , Allan Schumacher Automatic Story Generation for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:147-148 [Conf ] Mark O. Riedl , Andrew Stern , Don M. Dini Mixing Story and Simulation in Interactive Narrative. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:149-150 [Conf ] Kenneth O. Stanley , Igor Karpov , Risto Miikkulainen , Aliza Gold The NERO Video Game. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:151-152 [Conf ] G. Michael Youngblood , Billy Nolen , Michael Ross , Lawrence B. Holder Building Test Beds for AI with the Q3 Mod Base. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:153-154 [Conf ]