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Conferences in DBLP

(aiide)
2006 (conf/aiide/2006)

  1. Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes, Vincent Corruble
    Dynamic Game Balancing: An Evaluation of User Satisfaction. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:3-8 [Conf]
  2. Yngvi Björnsson, Kári Halldórsson
    Improved Heuristics for Optimal Path-finding on Game Maps. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:9-14 [Conf]
  3. Shannon Blyth, Howard J. Hamilton
    CrowdMixer: Multiple Agent Types in Situation-Based Crowd Simulations. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:15-20 [Conf]
  4. Anders Dahlbom, Lars Niklasson
    Goal-Directed Hierarchical Dynamic Scripting for RTS Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:21-28 [Conf]
  5. Don M. Dini, Michael van Lent, Paul Carpenter, K. Iyer
    Building Robust Planning and Exection Systems for Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:29-35 [Conf]
  6. Arnav Jhala, R. Michael Young
    Representational Requirements for a Plan Based Approach to Automated Camera Control. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:36-41 [Conf]
  7. Stefan J. Johansson, Fredrik Olsson
    Using Multi-Agent System Technology in Risk Bots. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:42-47 [Conf]
  8. Russell Knight
    Lightweight Simulation of Air Traffic Control Using Simple Temporal Networks. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:48-53 [Conf]
  9. David McDonald, Alice Leung, William Ferguson, Talib S. Hussain
    An Abstraction Framework for Cooperation Among Agents and People in a Virtual World. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:54-59 [Conf]
  10. Scott W. McQuiggan, Sunyoung Lee, James C. Lester
    Predicting User Physiological Response for Interactive Environments: An Inductive Approach. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:60-65 [Conf]
  11. William R. Murray
    Intelligent Tutoring Systems for Commercial Games: The Virtual Combat Training Center Tutor and Simulation. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:66-71 [Conf]
  12. Seema Patel, William Bosley, David Culyba, Sabrina A. Haskell, Andrew Hosmer, T. J. Jackson, Shane J. M. Liesegang, Peter Stepniewicz, James Valenti, Salim Zayat, Brenda Harger
    A Guided Performance Interface for Augmenting Social Experiences with an Interactive Animatronic Character. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:72-79 [Conf]
  13. Nathan R. Sturtevant, Michael Buro
    Improving Collaborative Pathfinding Using Map Abstraction. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:80-85 [Conf]
  14. David Thue, Vadim Bulitko
    Modeling Goal-Directed Players in Digital Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:86-91 [Conf]
  15. Chris White, Dave Brogan
    The Self Organization of Context for Learning in MultiAgent Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:92-97 [Conf]
  16. Chern Han Yong, Kenneth O. Stanley, Risto Miikkulainen, Igor Karpov
    Incorporating Advice into Neuroevolution of Adaptive Agents. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:98-104 [Conf]
  17. Yun-Gyung Cheong, R. Michael Young
    A Framework for Summarizing Game Experiences as Narratives. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:106-108 [Conf]
  18. Kate Compton, Michael Mateas
    Procedural Level Design for Platform Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:109-111 [Conf]
  19. Alborz Geramifard, Pirooz Chubak, Vadim Bulitko
    Biased Cost Pathfinding. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:112-114 [Conf]
  20. Gary Kacmarcik
    Using Natural Language to Manage NPC Dialog. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:115-117 [Conf]
  21. Maxim Likhachev, Sven Koenig
    Incremental Heuristic Search in Games: The Quest for Speed. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:118-120 [Conf]
  22. Charles A. G. Madeira, Vincent Corruble, Geber Ramalho
    Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:121-123 [Conf]
  23. Samuel Marin
    Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:124-126 [Conf]
  24. Mark J. Nelson, Calvin Ashmore, Michael Mateas
    Authoring Interactive Narratives with Declarative Optimization-Based Drama Management. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:127-129 [Conf]
  25. Robert Price, Scott D. Goodwin
    Plausible Environment Reconstruction Using Bayesian Networks. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:130-132 [Conf]
  26. Tara Teich, Ian Davis
    AI Wall Building in Empire Earth II. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:133-135 [Conf]
  27. David W. Aha, Matthew Molineaux, Philip Moore
    A Testbed for Evaluating AI Research Systems in Commercial Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:137-138 [Conf]
  28. Eric Baumer, Bill Tomlinson, Man Lok Yau, Thomas A. Alspaugh
    Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:139-140 [Conf]
  29. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
    A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:141-142 [Conf]
  30. Paul Kruszewski
    Believable and Reactive Crowds in Next Generation Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:143-144 [Conf]
  31. Ryan McAlinden, Michael van Lent, William Clevenger, Wen Tien
    A Culturally-derived Affordance Model for Embedded Agents. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:145-146 [Conf]
  32. Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
    Automatic Story Generation for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:147-148 [Conf]
  33. Mark O. Riedl, Andrew Stern, Don M. Dini
    Mixing Story and Simulation in Interactive Narrative. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:149-150 [Conf]
  34. Kenneth O. Stanley, Igor Karpov, Risto Miikkulainen, Aliza Gold
    The NERO Video Game. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:151-152 [Conf]
  35. G. Michael Youngblood, Billy Nolen, Michael Ross, Lawrence B. Holder
    Building Test Beds for AI with the Q3 Mod Base. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:153-154 [Conf]
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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