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Conferences in DBLP

Advances in Computer Entertainment Technology (ACMace)
2007 (conf/ACMace/2007)

  1. William Bamford, Paul Coulton, Reuben Edwards
    Space-time travel blogging using a mobile phone. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:1-8 [Conf]
  2. Sean Casey, Ben Kirman, Duncan Rowland
    The gopher game: a social, mobile, locative game with user generated content and peer review. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:9-16 [Conf]
  3. Guylain Delmas, Ronan Champagnat, Michel Augeraud
    Plot monitoring for interactive narrative games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:17-20 [Conf]
  4. Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
    Understanding social interaction in world of warcraft. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:21-24 [Conf]
  5. Rui Prada, Nuno Otero, Ana Paiva
    The user in the group: evaluating the effects of autonomous group dynamics. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:25-32 [Conf]
  6. Marie-Anne Midy, Carlos Jensen, Yunrim Park
    The commentator information system: a usability evaluation of a real-time sport information service. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:33-40 [Conf]
  7. Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher, David Wilfinger, Manfred Tscheligi
    Using emotion in games: emotional flowers. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:41-48 [Conf]
  8. Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld
    Serious video game effectiveness. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:49-55 [Conf]
  9. Michael Lankes, Regina Bernhaupt, Manfred Tscheligi
    An experimental setting to measure contextual perception of embodied conversational agents. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:56-59 [Conf]
  10. Tobias Fritsch, Jochen H. Schiller, Benjamin Voigt
    Personal behavior and virtual fragmentation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:60-63 [Conf]
  11. Kaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard
    IGameFloor: a platform for co-located collaborative games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:64-71 [Conf]
  12. Atsuro Ueki, Maiko Kamata, Masa Inakage
    Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:72-78 [Conf]
  13. Yutaka Ishibashi, Toshio Asano
    Media synchronization control with prediction in a remote haptic calligraphy system. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:79-86 [Conf]
  14. Helmut Prendinger, Tobias Eichner, Elisabeth André, Mitsuru Ishizuka
    Gaze-based infotainment agents. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:87-90 [Conf]
  15. Benjamin Knoerlein, Gábor Székely, Matthias Harders
    Visuo-haptic collaborative augmented reality ping-pong. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:91-94 [Conf]
  16. Ismo Rakkolainen, Artur Lugmayr
    Immaterial display for interactive advertisements. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:95-98 [Conf]
  17. Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto
    VisiCon: a robot control interface for visualizing manipulation using a handheld projector. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:99-106 [Conf]
  18. Johan Peitz, Hannamari Saarenpää, Staffan Björk
    Insectopia: exploring pervasive games through technology already pervasively available. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:107-114 [Conf]
  19. Brendan Walker, Holger Schnädelbach, Stefan Rennick Egglestone, Angus Clark, Tuvi Orbach, Michael Wright, Kher Hui Ng, Andrew French, Tom Rodden, Steve Benford
    Augmenting amusement rides with telemetry. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:115-122 [Conf]
  20. Takanori Komatsu, Seiji Yamada
    How appearance of robotic agents affects how people interpret the agents' attitudes. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:123-126 [Conf]
  21. Kathryn Elizabeth Merrick, Mary Lou Maher
    Motivated reinforcement learning for adaptive characters in open-ended simulation games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:127-134 [Conf]
  22. Yannick Francken, Johan Huysmans, Philippe Bekaert
    Sharing visual information in virtual environments using projective texture mapping. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:135-138 [Conf]
  23. Satoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka
    Plantio: an interactive pot to augment plants' expressions. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:139-142 [Conf]
  24. Miki Namatame, Fusako Kusunoki
    Learning onomatopoeic expressions by animation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:143-146 [Conf]
  25. Mores Prachyabrued, Timothy Roden, Ryan G. Benton
    Procedural generation of stylized 2D maps. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:147-150 [Conf]
  26. Kazuhito Shiratori, Rai Chan, Junichi Hoshino
    Constructing negotiation of meaning model for task-based language training online game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:151-154 [Conf]
  27. Ali Mazalek, Michael Nitsche
    Tangible interfaces for real-time 3D virtual environments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:155-162 [Conf]
  28. Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman
    Tangible interaction in tabletop games: studying iconic and symbolic play pieces. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:163-170 [Conf]
  29. Özge Samanci, Yanfeng Chen, Ali Mazalek
    Tangible comics: a performance space with full-body interaction. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:171-178 [Conf]
  30. Florian Mueller, Martin R. Gibbs
    Building a table tennis game for three players. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:179-182 [Conf]
  31. Naoki Itou, Kazushi Nishimoto
    A voice-to-MIDI system for singing melodies with lyrics. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:183-189 [Conf]
  32. Michael Rohs, Georg Essl
    CaMus2: collaborative music performance with mobile camera phones. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:190-195 [Conf]
  33. M. Kamata, K. Furukawa
    Three types of viewers' favorite music videos. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:196-199 [Conf]
  34. Mats Liljedahl, Nigel Papworth, Stefan Lindberg
    Beowulf: an audio mostly game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:200-203 [Conf]
  35. Satoru Tokuhisa, Yukinari Iwata, Masa Inakage
    Rhythmism: a VJ performance system with maracas based devices. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:204-207 [Conf]
  36. Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Greenberg, Faramarz Samavati
    Purple crayon: from sketches to interactive environment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:208-211 [Conf]
  37. Amnon Dekel, Galit Yavne, Ela Ben-Tov, Yulia Roschak
    The spelling bee: an augmented physical block system that knows how to spell. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:212-215 [Conf]
  38. Jeffrey Bardzell, Shaowen Bardzell, Craig Birchler, William Ryan
    Double dribble: illusionism, mixed reality, and the sports fan experience. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:216-219 [Conf]
  39. Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, Edward Hon-Hei Yau
    Remote augmented reality for multiple players over network. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:220-223 [Conf]
  40. Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler, David Enthaler
    Evaluating children's gaming experiences. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:224-225 [Conf]
  41. Gabriele Ferri
    Making sense of a game: a preliminary sketch for a semantic approach to games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:226-227 [Conf]
  42. Regina Bernhaupt, Stefan Jenisch, York Keyser, Manuel Will
    Capture the flag: simulating a location-based mobile game using the wizard-of-oz method. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:228-229 [Conf]
  43. Christian Geiger, Jörg Stöcklein, Florian Klompmaker, Robin Fritze
    Development of an augmented reality game by extendinga 3D authoring system. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:230-231 [Conf]
  44. Ling Chen, Steve Benford
    Your way your missions: from location-based to route-based pervasive gaming. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:232-233 [Conf]
  45. Hirokatsu So, Ichiroh Kanaya, Kosuke Sato
    Hyperdraw: a new computer aided drawing system based on prediction of drawing action. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:234-235 [Conf]
  46. Yuko Uematsu, Hideo Saito
    Interactive AR bowling system by vision-based tracking. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:236-237 [Conf]
  47. Cristina Portalés, Carlos D. Perales, Adrian David Cheok
    Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:238-239 [Conf]
  48. Poika Isokoski, Benoît Martin
    Performance of input devices in FPS target acquisition. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:240-241 [Conf]
  49. Masayuki Ueno, Kazuma Tanida, Katsuhide Tsushima
    Simplified motion language for 3D computer animation with turtle metaphor. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:242-243 [Conf]
  50. Florian Mueller
    How to build a hard-to-use mouse. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:244-245 [Conf]
  51. Mika Satomi, Christa Sommerer
    "game_of_life": interactive art installation using eye-tracking interface. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:246-247 [Conf]
  52. Hideto Obara, Naoko Tosa, Michihiko Minoh
    Hitch haiku: an interactive generation system of haiku. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:248-249 [Conf]
  53. Peter Kiefer, Sebastian Matyas, Christoph Schlieder
    Playing on a line: location-based games for linear trips. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:250-251 [Conf]
  54. Nipan Maniar, Emily Bennett
    Designing a mobile game to reduce culture shock. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:252-253 [Conf]
  55. Cristina Portalés
    The private city through the hot images. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:254-255 [Conf]
  56. Bill Kapralos, Nathan Mekuz
    Application of dimensionality reduction techniques to HRTFS for interactive virtual environments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:256-257 [Conf]
  57. M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino
    Shared virtual environment (SVE): a framework for developing social games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:258-259 [Conf]
  58. Kirak Kim, Wooup Kwon, Eunsun Choi, Jinsu Park, Mijeong Jeon, Hyesun Ju, Hyunchul Choi, Woonhyuk Baek, Dongwuk Kyoung, Keechul Jung
    The dream of Peter Pan: user interaction arts using computer vision techniques. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:260-261 [Conf]
  59. Yoshiro Sugano, Yuya Mochizuki, Toshiya Usui, Naohito Okude
    Shootball: the ball sport using dynamic goals. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:262-263 [Conf]
  60. Chih-Sung Andy Wu, Susan J. Robinson, Alexandra Mazalek
    WikiTUI: leaving digital traces in physical books. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:264-265 [Conf]
  61. Hyun-Jean Lee, Ali Mazalek, Kirti Goel
    The spinning screen: a movable experience between virtual and real. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:266-267 [Conf]
  62. Sho Hashimoto, Takashi Matsumoto, Naohito Okude
    Pileus: umbrella type entertainment browser. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:268-269 [Conf]
  63. Jong-Chul Yoon, In-Kwon Lee
    Synchronized background music generation for video. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:270-271 [Conf]
  64. Fusako Kusunoki, Ichiro Satoh, Hiroshi Mizoguchi, Shigenori Inagaki
    SoundSpot: a next-generation audio-guide system for museums. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:272-273 [Conf]
  65. Yu Uchida, Mami Naito, Shiho Hirayama
    "Kage no Sekai": interactive animation of shadow based on physical action. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:274-275 [Conf]
  66. Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose
    Inter-glow: interaction by controlling light. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:276-277 [Conf]
  67. Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude
    HIPMATE: an entertainment system in the office. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:278-279 [Conf]
  68. Takuya Shimada, Itaru Kuramoto, Yu Shibuya, Yoshihiro Tsujino
    Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:280-281 [Conf]
  69. Satoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka
    Plantio: an interactive pot to augment plants' expressions. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:282-283 [Conf]
  70. Klaus Brügmann, Helmut Prendinger, Marc Stamminger, Mitsuru Ishizuka
    Graceful anytime interruptibility for virtual agents. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:284-285 [Conf]
  71. Tomohisa Tomida, Anna Ishihara, Atsuro Ueki, Yoshitaka Tomari, Kensuke Fukushima, Masa Inakage
    MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback". [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:286-287 [Conf]
  72. Sean Casey, Duncan Rowland
    The gopher game: demonstration. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:288-289 [Conf]
  73. Takuya Abe, Tomoyuki Nazu, Masa Inakage
    Collaborative immersive gaming over the high speed internet. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:290-291 [Conf]
  74. Hideyuki Ando, Eisuke Kusachi, Junji Watanabe
    Nail-mounted tactile display for boundary/texture augmentation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:292-293 [Conf]
  75. Bernd Bruegge, Christoph Teschner, Peter Lachenmaier, Eva Fenzl, Dominik Schmidt, Simon Bierbaum
    Pinocchio: conducting a virtual symphony orchestra. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:294-295 [Conf]
  76. Ryota Oiwa, Mitsuyo Hashida, Haruhiro Katayose
    Crossing colorful communication: a system for enhancing sound communication. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:296-297 [Conf]
  77. Shuichi Ishibashi, Daisuke Uriu, Naohito Okude
    Sound candy. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:298-299 [Conf]
  78. Ye Wang, Jia Zhu
    Interactive digital violin tutor (IDVT): an edutainment system for violin learners. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:300-301 [Conf]
  79. Jun Usui, Hirotaka Hatayama, Naohito Okude
    Quatronome: a stomp box for jam session with movies. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:302-303 [Conf]
  80. Andy Sloane
    Ethical issues of entertainment computing in the home. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:304- [Conf]
  81. Anton Nijholt, Desney S. Tan
    Playing with your brain: brain-computer interfaces and games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:305-306 [Conf]
  82. Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara
    Transmedial interactions and digital games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:307-308 [Conf]
  83. Regina Bernhaupt, Manfred Eckschlager, Manfred Tscheligi
    Methods for evaluating games: how to measure usability and user experience in games? [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:309-310 [Conf]
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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