Conferences in DBLP
William Bamford , Paul Coulton , Reuben Edwards Space-time travel blogging using a mobile phone. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:1-8 [Conf ] Sean Casey , Ben Kirman , Duncan Rowland The gopher game: a social, mobile, locative game with user generated content and peer review. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:9-16 [Conf ] Guylain Delmas , Ronan Champagnat , Michel Augeraud Plot monitoring for interactive narrative games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:17-20 [Conf ] Vivian Hsueh-hua Chen , Henry Been-Lirn Duh Understanding social interaction in world of warcraft. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:21-24 [Conf ] Rui Prada , Nuno Otero , Ana Paiva The user in the group: evaluating the effects of autonomous group dynamics. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:25-32 [Conf ] Marie-Anne Midy , Carlos Jensen , Yunrim Park The commentator information system: a usability evaluation of a real-time sport information service. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:33-40 [Conf ] Regina Bernhaupt , Andreas Boldt , Thomas Mirlacher , David Wilfinger , Manfred Tscheligi Using emotion in games: emotional flowers. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:41-48 [Conf ] Wee Ling Wong , Cuihua Shen , Luciano Nocera , Eduardo Carriazo , Fei Tang , Shiyamvar Bugga , Harishkumar Narayanan , Hua Wang , Ute Ritterfeld Serious video game effectiveness. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:49-55 [Conf ] Michael Lankes , Regina Bernhaupt , Manfred Tscheligi An experimental setting to measure contextual perception of embodied conversational agents. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:56-59 [Conf ] Tobias Fritsch , Jochen H. Schiller , Benjamin Voigt Personal behavior and virtual fragmentation. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:60-63 [Conf ] Kaj Grønbæk , Ole Sejer Iversen , Karen Johanne Kortbek , Kaspar Rosengreen Nielsen , Louise Aagaard IGameFloor: a platform for co-located collaborative games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:64-71 [Conf ] Atsuro Ueki , Maiko Kamata , Masa Inakage Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:72-78 [Conf ] Yutaka Ishibashi , Toshio Asano Media synchronization control with prediction in a remote haptic calligraphy system. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:79-86 [Conf ] Helmut Prendinger , Tobias Eichner , Elisabeth André , Mitsuru Ishizuka Gaze-based infotainment agents. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:87-90 [Conf ] Benjamin Knoerlein , Gábor Székely , Matthias Harders Visuo-haptic collaborative augmented reality ping-pong. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:91-94 [Conf ] Ismo Rakkolainen , Artur Lugmayr Immaterial display for interactive advertisements. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:95-98 [Conf ] Kazuhiro Hosoi , Vinh Ninh Dao , Akihiro Mori , Masanori Sugimoto VisiCon: a robot control interface for visualizing manipulation using a handheld projector. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:99-106 [Conf ] Johan Peitz , Hannamari Saarenpää , Staffan Björk Insectopia: exploring pervasive games through technology already pervasively available. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:107-114 [Conf ] Brendan Walker , Holger Schnädelbach , Stefan Rennick Egglestone , Angus Clark , Tuvi Orbach , Michael Wright , Kher Hui Ng , Andrew French , Tom Rodden , Steve Benford Augmenting amusement rides with telemetry. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:115-122 [Conf ] Takanori Komatsu , Seiji Yamada How appearance of robotic agents affects how people interpret the agents' attitudes. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:123-126 [Conf ] Kathryn Elizabeth Merrick , Mary Lou Maher Motivated reinforcement learning for adaptive characters in open-ended simulation games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:127-134 [Conf ] Yannick Francken , Johan Huysmans , Philippe Bekaert Sharing visual information in virtual environments using projective texture mapping. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:135-138 [Conf ] Satoshi Kuribayashi , Yusuke Sakamoto , Maya Morihara , Hiroya Tanaka Plantio: an interactive pot to augment plants' expressions. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:139-142 [Conf ] Miki Namatame , Fusako Kusunoki Learning onomatopoeic expressions by animation. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:143-146 [Conf ] Mores Prachyabrued , Timothy Roden , Ryan G. Benton Procedural generation of stylized 2D maps. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:147-150 [Conf ] Kazuhito Shiratori , Rai Chan , Junichi Hoshino Constructing negotiation of meaning model for task-based language training online game. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:151-154 [Conf ] Ali Mazalek , Michael Nitsche Tangible interfaces for real-time 3D virtual environments. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:155-162 [Conf ] Saskia Bakker , Debby Vorstenbosch , Elise van den Hoven , Gerard Hollemans , Tom Bergman Tangible interaction in tabletop games: studying iconic and symbolic play pieces. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:163-170 [Conf ] Özge Samanci , Yanfeng Chen , Ali Mazalek Tangible comics: a performance space with full-body interaction. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:171-178 [Conf ] Florian Mueller , Martin R. Gibbs Building a table tennis game for three players. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:179-182 [Conf ] Naoki Itou , Kazushi Nishimoto A voice-to-MIDI system for singing melodies with lyrics. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:183-189 [Conf ] Michael Rohs , Georg Essl CaMus2 : collaborative music performance with mobile camera phones. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:190-195 [Conf ] M. Kamata , K. Furukawa Three types of viewers' favorite music videos. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:196-199 [Conf ] Mats Liljedahl , Nigel Papworth , Stefan Lindberg Beowulf: an audio mostly game. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:200-203 [Conf ] Satoru Tokuhisa , Yukinari Iwata , Masa Inakage Rhythmism: a VJ performance system with maracas based devices. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:204-207 [Conf ] Min Xin , Ehud Sharlin , Mario Costa Sousa , Saul Greenberg , Faramarz Samavati Purple crayon: from sketches to interactive environment. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:208-211 [Conf ] Amnon Dekel , Galit Yavne , Ela Ben-Tov , Yulia Roschak The spelling bee: an augmented physical block system that knows how to spell. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:212-215 [Conf ] Jeffrey Bardzell , Shaowen Bardzell , Craig Birchler , William Ryan Double dribble: illusionism, mixed reality, and the sports fan experience. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:216-219 [Conf ] Daniel Chun-Ming Leung , Pak-Shing Au , Irwin King , Edward Hon-Hei Yau Remote augmented reality for multiple players over network. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:220-223 [Conf ] Regina Bernhaupt , Daniel Schwaiger , Stefan Riegler , David Enthaler Evaluating children's gaming experiences. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:224-225 [Conf ] Gabriele Ferri Making sense of a game: a preliminary sketch for a semantic approach to games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:226-227 [Conf ] Regina Bernhaupt , Stefan Jenisch , York Keyser , Manuel Will Capture the flag: simulating a location-based mobile game using the wizard-of-oz method. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:228-229 [Conf ] Christian Geiger , Jörg Stöcklein , Florian Klompmaker , Robin Fritze Development of an augmented reality game by extendinga 3D authoring system. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:230-231 [Conf ] Ling Chen , Steve Benford Your way your missions: from location-based to route-based pervasive gaming. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:232-233 [Conf ] Hirokatsu So , Ichiroh Kanaya , Kosuke Sato Hyperdraw: a new computer aided drawing system based on prediction of drawing action. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:234-235 [Conf ] Yuko Uematsu , Hideo Saito Interactive AR bowling system by vision-based tracking. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:236-237 [Conf ] Cristina Portalés , Carlos D. Perales , Adrian David Cheok Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:238-239 [Conf ] Poika Isokoski , Benoît Martin Performance of input devices in FPS target acquisition. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:240-241 [Conf ] Masayuki Ueno , Kazuma Tanida , Katsuhide Tsushima Simplified motion language for 3D computer animation with turtle metaphor. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:242-243 [Conf ] Florian Mueller How to build a hard-to-use mouse. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:244-245 [Conf ] Mika Satomi , Christa Sommerer "game_of_life": interactive art installation using eye-tracking interface. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:246-247 [Conf ] Hideto Obara , Naoko Tosa , Michihiko Minoh Hitch haiku: an interactive generation system of haiku. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:248-249 [Conf ] Peter Kiefer , Sebastian Matyas , Christoph Schlieder Playing on a line: location-based games for linear trips. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:250-251 [Conf ] Nipan Maniar , Emily Bennett Designing a mobile game to reduce culture shock. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:252-253 [Conf ] Cristina Portalés The private city through the hot images. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:254-255 [Conf ] Bill Kapralos , Nathan Mekuz Application of dimensionality reduction techniques to HRTFS for interactive virtual environments. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:256-257 [Conf ] M. Carmen Juan Lizandra , Mariano Alcañiz Raya , Luciano Gamberini , Irene Zaragozá , Francesco Martino Shared virtual environment (SVE): a framework for developing social games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:258-259 [Conf ] Kirak Kim , Wooup Kwon , Eunsun Choi , Jinsu Park , Mijeong Jeon , Hyesun Ju , Hyunchul Choi , Woonhyuk Baek , Dongwuk Kyoung , Keechul Jung The dream of Peter Pan: user interaction arts using computer vision techniques. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:260-261 [Conf ] Yoshiro Sugano , Yuya Mochizuki , Toshiya Usui , Naohito Okude Shootball: the ball sport using dynamic goals. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:262-263 [Conf ] Chih-Sung Andy Wu , Susan J. Robinson , Alexandra Mazalek WikiTUI: leaving digital traces in physical books. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:264-265 [Conf ] Hyun-Jean Lee , Ali Mazalek , Kirti Goel The spinning screen: a movable experience between virtual and real. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:266-267 [Conf ] Sho Hashimoto , Takashi Matsumoto , Naohito Okude Pileus: umbrella type entertainment browser. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:268-269 [Conf ] Jong-Chul Yoon , In-Kwon Lee Synchronized background music generation for video. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:270-271 [Conf ] Fusako Kusunoki , Ichiro Satoh , Hiroshi Mizoguchi , Shigenori Inagaki SoundSpot: a next-generation audio-guide system for museums. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:272-273 [Conf ] Yu Uchida , Mami Naito , Shiho Hirayama "Kage no Sekai": interactive animation of shadow based on physical action. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:274-275 [Conf ] Takuji Narumi , Atsushi Hiyama , Tomohiro Tanikawa , Michitaka Hirose Inter-glow: interaction by controlling light. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:276-277 [Conf ] Shingo Yoshida , Kumiko Osawa , Takahiro Ogawasara , Naohito Okude HIPMATE: an entertainment system in the office. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:278-279 [Conf ] Takuya Shimada , Itaru Kuramoto , Yu Shibuya , Yoshihiro Tsujino Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:280-281 [Conf ] Satoshi Kuribayashi , Yusuke Sakamoto , Maya Morihara , Hiroya Tanaka Plantio: an interactive pot to augment plants' expressions. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:282-283 [Conf ] Klaus Brügmann , Helmut Prendinger , Marc Stamminger , Mitsuru Ishizuka Graceful anytime interruptibility for virtual agents. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:284-285 [Conf ] Tomohisa Tomida , Anna Ishihara , Atsuro Ueki , Yoshitaka Tomari , Kensuke Fukushima , Masa Inakage MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback". [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:286-287 [Conf ] Sean Casey , Duncan Rowland The gopher game: demonstration. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:288-289 [Conf ] Takuya Abe , Tomoyuki Nazu , Masa Inakage Collaborative immersive gaming over the high speed internet. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:290-291 [Conf ] Hideyuki Ando , Eisuke Kusachi , Junji Watanabe Nail-mounted tactile display for boundary/texture augmentation. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:292-293 [Conf ] Bernd Bruegge , Christoph Teschner , Peter Lachenmaier , Eva Fenzl , Dominik Schmidt , Simon Bierbaum Pinocchio: conducting a virtual symphony orchestra. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:294-295 [Conf ] Ryota Oiwa , Mitsuyo Hashida , Haruhiro Katayose Crossing colorful communication: a system for enhancing sound communication. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:296-297 [Conf ] Shuichi Ishibashi , Daisuke Uriu , Naohito Okude Sound candy. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:298-299 [Conf ] Ye Wang , Jia Zhu Interactive digital violin tutor (IDVT): an edutainment system for violin learners. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:300-301 [Conf ] Jun Usui , Hirotaka Hatayama , Naohito Okude Quatronome: a stomp box for jam session with movies. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:302-303 [Conf ] Andy Sloane Ethical issues of entertainment computing in the home. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:304- [Conf ] Anton Nijholt , Desney S. Tan Playing with your brain: brain-computer interfaces and games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:305-306 [Conf ] Shaowen Bardzell , Vicky Wu , Jeffrey Bardzell , Nick Quagliara Transmedial interactions and digital games. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:307-308 [Conf ] Regina Bernhaupt , Manfred Eckschlager , Manfred Tscheligi Methods for evaluating games: how to measure usability and user experience in games? [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:309-310 [Conf ]