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Conferences in DBLP

(sca)
2007 (conf/sca/2007)

  1. Matthias Müller, Simon Schirm, Stephan Duthaler
    Screen space meshes. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:9-15 [Conf]
  2. Mohit Gupta, Srinivasa G. Narasimhan
    Legendre fluids: a unified framework for analytic reduced space modeling and rendering of participating media. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:17-25 [Conf]
  3. Theodore Kim, Mark Carlson
    A simple boiling module. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:27-34 [Conf]
  4. Anna Majkowska, Petros Faloutsos
    Flipping with physics: motion editing for acrobatics. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:35-44 [Conf]
  5. Eugene Hsu, Marco da Silva, Jovan Popovic
    Guided time warping for motion editing. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:45-52 [Conf]
  6. Kevin Wampler, Daichi Sasaki, Li Zhang, Zoran Popovic
    Dynamic, expressive speech animation from a single mesh. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:53-62 [Conf]
  7. Eftychios Sifakis, Kevin G. Der, Ronald Fedkiw
    Arbitrary cutting of deformable tetrahedralized objects. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:73-80 [Conf]
  8. Eftychios Sifakis, Tamar Shinar, Geoffrey Irving, Ronald Fedkiw
    Hybrid simulation of deformable solids. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:81-90 [Conf]
  9. Akash Garg, Eitan Grinspun, Max Wardetzky, Denis Zorin
    Cubic shells. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:91-98 [Conf]
  10. Nuria Pelechano, Jan M. Allbeck, Norman I. Badler
    Controlling individual agents in high-density crowd simulation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:99-108 [Conf]
  11. Kang Hoon Lee, Myung Geol Choi, Qyoun Hong, Jehee Lee
    Group behavior from video: a data-driven approach to crowd simulation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:109-118 [Conf]
  12. Qinxin Yu, Demetri Terzopoulos
    A decision network framework for the behavioral animation of virtual humans. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:119-128 [Conf]
  13. Alexis Angelidis, Karan Singh
    Kinodynamic skinning using volume-preserving deformations. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:129-140 [Conf]
  14. Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, Ryan McDougall
    Deformation styles for spline-based skeletal animation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:141-150 [Conf]
  15. Grégoire Aujay, Franck Hétroy, Francis Lazarus, Christine Depraz
    Harmonic skeleton for realistic character animation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:151-160 [Conf]
  16. Manfred Lau, Jinxiang Chai, Ying-Qing Xu, Heung-Yeung Shum
    Face poser: interactive modeling of 3D facial expressions using model priors. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:161-170 [Conf]
  17. Jernej Barbic, Doug L. James
    Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:171-180 [Conf]
  18. Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross
    Adaptive deformations with fast tight bounds. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:181-190 [Conf]
  19. Nils Thürey, Filip Sadlo, Simon Schirm, M. Müller-Fischer, Markus H. Gross
    Real-time simulations of bubbles and foam within a shallow water framework. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:191-198 [Conf]
  20. Byungkwon Kang, Yoojin Jang, Insung Ihm
    Animation of chemically reactive fluids using a hybrid simulation method. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:199-208 [Conf]
  21. Markus Becker, Matthias Teschner
    Weakly compressible SPH for free surface flows. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:209-217 [Conf]
  22. Nuttapong Chentanez, Bryan E. Feldman, François Labelle, James F. O'Brien, Jonathan Richard Shewchuk
    Liquid simulation on lattice-based tetrahedral meshes. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:219-228 [Conf]
  23. Huamin Wang, Gavin Miller, Greg Turk
    Solving general shallow wave equations on surfaces. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:229-238 [Conf]
  24. Brian Allen, Derek Chu, Ari Shapiro, Petros Faloutsos
    On the beat!: timing and tension for dynamic characters. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:239-247 [Conf]
  25. Yeuhi Abe, Marco da Silva, Jovan Popovic
    Multiobjective control with frictional contacts. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:249-258 [Conf]
  26. Rachel McDonnell, Fiona Newell, Carol O'Sullivan
    Smooth movers: perceptually guided human motion simulation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:259-269 [Conf]
  27. Christian Theobalt, Christian Rössl, Edilson de Aguiar, Hans-Peter Seidel
    Animation collage. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:271-280 [Conf]
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