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Conferences in DBLP

Computers and Games (cg)
2002 (conf/cg/2002)

  1. David Wolfe
    Distinguishing Gamblers from Investors at the Blackjack Table. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:1-10 [Conf]
  2. Konstantinos Tournavitis
    MOUSE(mu): A Self-teaching Algorithm that Achieved Master-Strength at Othello. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:11-28 [Conf]
  3. Graham Kendall, Stephen Shaw
    Investigation of an Adaptive Cribbage Player. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:29-41 [Conf]
  4. Ari Shapiro, Gil Fuchs, Robert Levinson
    Learning a Game Strategy Using Pattern-Weights and Self-play. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:42-60 [Conf]
  5. Mark H. M. Winands, Jos W. H. M. Uiterwijk, H. Jaap van den Herik
    PDS-PN: A New Proof-Number Search Algorithm. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:61-74 [Conf]
  6. Tristan Cazenave
    A Generalized Threats Search Algorithm. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:75-87 [Conf]
  7. Martin Müller 0003
    Proof-Set Search. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:88-107 [Conf]
  8. Nathan R. Sturtevant
    A Comparison of Algorithms for Multi-player Games. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:108-122 [Conf]
  9. Henry Avetisyan, Richard J. Lorentz
    Selective Search in an Amazons Program. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:123-141 [Conf]
  10. Ingo Althöfer, Raymond Georg Snatzke
    Playing Games with Multiple Choice Systems. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:142-153 [Conf]
  11. Levente Kocsis, Jos W. H. M. Uiterwijk, Eric O. Postma, H. Jaap van den Herik
    The Neural MoveMap Heuristic in Chess. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:154-170 [Conf]
  12. Reijer Grimbergen, Jeff Rollason
    Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:171-187 [Conf]
  13. Erik D. Demaine, Martin L. Demaine, Rudolf Fleischer
    Solitaire Clobber. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:188-200 [Conf]
  14. Aviezri S. Fraenkel, Ofer Rahat
    Complexity of Error-Correcting Codes Derived from Combinatorial Games. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:201-212 [Conf]
  15. Teigo Nakamura, Elwyn R. Berlekamp
    Analysis of Composite Corridors. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:213-229 [Conf]
  16. Jing Yang, Simon X. Liao, Miroslaw Pawlak
    New Winning and Losing Positions for 7x7 HEx. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:230-248 [Conf]
  17. Haw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu
    Indefinite Sequence of Moves in Chinese Chess Endgames. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:264-279 [Conf]
  18. Michael Buro
    ORTS: A Hack-Free RTS Game Environment. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:280-291 [Conf]
  19. Craig A. Lindley, Mirjam Eladhari
    Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:292-307 [Conf]
  20. Clark Verbrugge
    A Structure for Modern Computer Narratives. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:308-325 [Conf]
  21. Ling Zhao
    Tackling Post's Correspondence Problem. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:326-344 [Conf]
  22. Carlos Linares López, Andreas Junghanns
    Perimeter Search Performance. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:345-359 [Conf]
  23. Adi Botea, Martin Müller 0003, Jonathan Schaeffer
    Using Abstraction for Planning in Sokoban. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:360-375 [Conf]
  24. Bruno Bouzy
    A Small Go Board Study of Metric and Dimensional Evaluation Functions. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:376-392 [Conf]
  25. Erik C. D. van der Werf, Jos W. H. M. Uiterwijk, Eric O. Postma, H. Jaap van den Herik
    Local Move Prediction in Go. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:393-412 [Conf]
  26. William L. Spight
    Evaluating Kos in a Neutral Threat Environment: Preliminary Results. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:413-428 [Conf]
  27. Thomas R. Lincke
    Position-Value Representation in Opening Books. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:2490-263 [Conf]
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NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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