Conferences in DBLP
Abhijeet Ghosh , Poojan Prabhu , Arie E. Kaufman , Klaus Mueller Hardware Assisted Multichannel Volume Rendering. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:2-7 [Conf ] Vivek Srivastava , Uday Chebrolu , Klaus Mueller Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample Runs. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:8-13 [Conf ] Tsuyoshi Yamamoto , Munehiro Doi Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:14-21 [Conf ] Yutaka Ohtake , Alexander G. Belyaev , Hans-Peter Seidel Interpolatory Subdivision Curves via Diffusion of Normals. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:22-27 [Conf ] Hirokazu Yagou , Yutaka Ohtake , Alexander G. Belyaev Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:28-33 [Conf ] Bing-Yu Chen , Tomoyuki Nishita An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:34-43 [Conf ] Hiroshi Iseki , Motohiro Hayashi , Yoshihiro Muragaki , Tomokatsu Hori , Kiyoshi Naemura , Kintomo Takakura Clinical Application of Augmented Reality in Neurosurgical Field. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:44-51 [Conf ] Shin Ota , Tadahiro Fujimoto , Machiko Tamura , Kazunobu Muraoka , Kunihiko Fujita , Norishige Chiba 1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:52-59 [Conf ] Lars Mündermann , Peter MacMurchy , Juraj Pivovarov , Przemyslaw Prusinkiewicz Modeling lobed leaves. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:60-67 [Conf ] Andrew Chi-Sing Leung , Ping-Man Lam , Tien-Tsin Wong Data Compression for a Massive Image Data Set in IBMR. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:68-73 [Conf ] Stefan Röttger , Thomas Ertl Fast Volumetric Display of Natural Gaseous Phenomena. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:74-83 [Conf ] Lialia Nikitina , Igor N. Nikitin , Stanislav V. Klimenko Flexible Materials in AvangoTM Virtual Environment Framework. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:84-89 [Conf ] Marcelo Kallmann , Patrick Lemoine , Daniel Thalmann , Frederic Cordier , Nadia Magnenat-Thalmann , Cecilia Ruspa , Silvia Quattrocolo Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:90-95 [Conf ] Michal Ponder , George Papagiannakis , Tom Molet , Nadia Magnenat-Thalmann , Daniel Thalmann VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:96-104 [Conf ] Salvador Barrera , Piperakis Romanos , Suguru Saito , Hiroki Takahashi , Masayuki Nakajima Real Time Detection Interface For Walking on CAVE. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:105-111 [Conf ] Margarita Valor , Francisco Albert , José María Gomis , Manuel Contero Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:112-119 [Conf ] Hitoshi Yamauchi , Jörg Haber , Hans-Peter Seidel Image Restoration using Multiresolution Texture Synthesis and Image Inpainting. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:120-125 [Conf ] Martin Isenburg , Jack Snoeyink Compressing Texture Coordinates with Selective Linear Predictions. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:126-133 [Conf ] Hendrik P. A. Lensch , Jan Kautz , Michael Goesele , Jochen Lang , Hans-Peter Seidel Virtualizing Real-World Objects. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:134-143 [Conf ] Fabian Di Fiore , William Van Haevre , Frank Van Reeth Rendering Artistic and Believable Trees for Cartoon Animation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:144-151 [Conf ] Qinglian Guo , Tosiyasu L. Kunii "Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:152-161 [Conf ] Yumi Yamaguchi , Takayuki Itoh Visualization of Distributed Processes Using "Data Jewelry Box" Algorithm. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:162-169 [Conf ] Yunlong Zhao , Tat-Seng Chua Automatic Tracking of Face Sequences in MPEG Video. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:170-175 [Conf ] Youngha Chang , Suguru Saito , Masayuki Nakajima A Framework for Transfer Colors Based on the Basic Color Categories. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:176-183 [Conf ] Roman Durikovic , Ryou Kimura , Konstantin Kolchin Real-time Visualization of Japanese Artcraft. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:184-189 [Conf ] Eisaku Ohbuchi A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:190-195 [Conf ] Jaroslav Krivánek , Jiri Zara , Kadi Bouatouch Fast Depth of Field Rendering with Surface Splatting. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:196-201 [Conf ] Huamin Qu , Feng Qiu , Nan Zhang 0011 , Arie E. Kaufman , Ming Wan Ray Tracing Height Fields. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:202-209 [Conf ] Nelson L. Max , Peter L. Williams , Cláudio T. Silva , Richard Cook Volume Rendering for Curvilinear and Unstructured Grids. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:210-217 [Conf ] Frutuoso G. M. Silva , Abel J. P. Gomes Interactive Editing of Arbitrary Sub-meshes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:218-221 [Conf ] Yoshiyuki Furukawa , Hiroshi Masuda , Kenjiro T. Miura , Hiroyuki Yamato Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:222-225 [Conf ] Kazushi Ahara , Yoshiaki Araki Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:226-229 [Conf ] Kagenori Kajihara , Hiroki Takahashi , Masayuki Nakajima A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:230-235 [Conf ] Zhanwei Li , Jizhou Sun , Jiawan Zhang Time-Sequence Dynamic Virtual Images. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:236-239 [Conf ] Meehae Song , Thomas Elias , Wolfgang Müller-Wittig , Tony K. Y. Chan Using Virtual Reality to bring Singaporean Heritage to Life. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:240-243 [Conf ] Tomoya Ito , Tadahiro Fujimoto , Kazunobu Muraoka , Norishige Chiba Modeling Rocky Scenery Taking into Account Joints. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:244-247 [Conf ] Suresh K. Lodha , Nikolai M. Faaland , Grant Wong , Amin P. Keller Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:248-253 [Conf ] Yu Zhi-qiang , Horace Ho-Shing Ip , L. F. Kwok Robust Watermarking of 3D Polygonal Models Based on Vertice Scrambling. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:254-257 [Conf ] Kaicheng Zhang , Zhiyong Huang , Tat-Seng Chua A Framework to Customize a Face Model for Reusing Animation. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:258-261 [Conf ] Peijun Liu , Jiaoying Shi , Ji Zhou , Longchao Jiang Camera Self-Calibration Using the Geometric Structure in Real Scenes. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:262-265 [Conf ] Taku Komura , Atsushi Kuroda , Shunsuke Kudoh , Chiew-Lan Tai , Yoshihisa Shinagawa An inverse kinematics method for 3D figures with motion data. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:266-271 [Conf ] Tomohiko Mukai , Shigeru Kuriyama , Toyohisa Kaneko Natural Human Animation via Learning with Dynamic Manipulability. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:272-275 [Conf ] Yuya Kawagishi , Kazuhide Hatsuyama , Kunio Kondo Cartoon Blur: Non-Photorealistic Motion Blur. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:276-281 [Conf ] Fumio Sumi , Masayuki Nakajima A Production Method of Reusing Existing 2D Animation Sequences . [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:282-287 [Conf ] Saeko Takagi , Noriyuki Matsuda , Masato Soga , Hirokazu Taki , Takashi Shima , Fujiichi Yoshimoto An Educational Tool for Basic Techniques in Beginner's Pencil Drawing. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:288-293 [Conf ] Suguru Saito , Akane Kani , Youngha Chang , Masayuki Nakajima Generation of Varying Line Thickness. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:294-299 [Conf ] Philip McLeod , Geoff Wyvill Visualization of Musical Pitch. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:300-305 [Conf ] Raita Kawasaki , Yoshifumi Kitamura , Fumio Kishino Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:306-311 [Conf ] Ryota Hashimoto , Henry Johan , Tomoyuki Nishita Creating Various Styles of Animations Using Example-Based Filtering. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:312-317 [Conf ] Koji Mikami , Toru Tokuhara Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:318-323 [Conf ] I. Rodríguez , Manuel Peinado , Ronan Boulic , Daniel Meziat Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints. [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2003, pp:324-330 [Conf ]