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Conferences in DBLP

Computer Graphics International (cgi)
2003 (conf/cgi/2003)

  1. Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Klaus Mueller
    Hardware Assisted Multichannel Volume Rendering. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:2-7 [Conf]
  2. Vivek Srivastava, Uday Chebrolu, Klaus Mueller
    Interactive Transfer Function Modification For Volume Rendering Using Compressed Sample Runs. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:8-13 [Conf]
  3. Tsuyoshi Yamamoto, Munehiro Doi
    Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:14-21 [Conf]
  4. Yutaka Ohtake, Alexander G. Belyaev, Hans-Peter Seidel
    Interpolatory Subdivision Curves via Diffusion of Normals. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:22-27 [Conf]
  5. Hirokazu Yagou, Yutaka Ohtake, Alexander G. Belyaev
    Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:28-33 [Conf]
  6. Bing-Yu Chen, Tomoyuki Nishita
    An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:34-43 [Conf]
  7. Hiroshi Iseki, Motohiro Hayashi, Yoshihiro Muragaki, Tomokatsu Hori, Kiyoshi Naemura, Kintomo Takakura
    Clinical Application of Augmented Reality in Neurosurgical Field. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:44-51 [Conf]
  8. Shin Ota, Tadahiro Fujimoto, Machiko Tamura, Kazunobu Muraoka, Kunihiko Fujita, Norishige Chiba
    1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:52-59 [Conf]
  9. Lars Mündermann, Peter MacMurchy, Juraj Pivovarov, Przemyslaw Prusinkiewicz
    Modeling lobed leaves. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:60-67 [Conf]
  10. Andrew Chi-Sing Leung, Ping-Man Lam, Tien-Tsin Wong
    Data Compression for a Massive Image Data Set in IBMR. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:68-73 [Conf]
  11. Stefan Röttger, Thomas Ertl
    Fast Volumetric Display of Natural Gaseous Phenomena. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:74-83 [Conf]
  12. Lialia Nikitina, Igor N. Nikitin, Stanislav V. Klimenko
    Flexible Materials in AvangoTM Virtual Environment Framework. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:84-89 [Conf]
  13. Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo
    Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:90-95 [Conf]
  14. Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann
    VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:96-104 [Conf]
  15. Salvador Barrera, Piperakis Romanos, Suguru Saito, Hiroki Takahashi, Masayuki Nakajima
    Real Time Detection Interface For Walking on CAVE. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:105-111 [Conf]
  16. Margarita Valor, Francisco Albert, José María Gomis, Manuel Contero
    Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:112-119 [Conf]
  17. Hitoshi Yamauchi, Jörg Haber, Hans-Peter Seidel
    Image Restoration using Multiresolution Texture Synthesis and Image Inpainting. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:120-125 [Conf]
  18. Martin Isenburg, Jack Snoeyink
    Compressing Texture Coordinates with Selective Linear Predictions. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:126-133 [Conf]
  19. Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Jochen Lang, Hans-Peter Seidel
    Virtualizing Real-World Objects. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:134-143 [Conf]
  20. Fabian Di Fiore, William Van Haevre, Frank Van Reeth
    Rendering Artistic and Believable Trees for Cartoon Animation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:144-151 [Conf]
  21. Qinglian Guo, Tosiyasu L. Kunii
    "Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:152-161 [Conf]
  22. Yumi Yamaguchi, Takayuki Itoh
    Visualization of Distributed Processes Using "Data Jewelry Box" Algorithm. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:162-169 [Conf]
  23. Yunlong Zhao, Tat-Seng Chua
    Automatic Tracking of Face Sequences in MPEG Video. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:170-175 [Conf]
  24. Youngha Chang, Suguru Saito, Masayuki Nakajima
    A Framework for Transfer Colors Based on the Basic Color Categories. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:176-183 [Conf]
  25. Roman Durikovic, Ryou Kimura, Konstantin Kolchin
    Real-time Visualization of Japanese Artcraft. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:184-189 [Conf]
  26. Eisaku Ohbuchi
    A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:190-195 [Conf]
  27. Jaroslav Krivánek, Jiri Zara, Kadi Bouatouch
    Fast Depth of Field Rendering with Surface Splatting. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:196-201 [Conf]
  28. Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufman, Ming Wan
    Ray Tracing Height Fields. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:202-209 [Conf]
  29. Nelson L. Max, Peter L. Williams, Cláudio T. Silva, Richard Cook
    Volume Rendering for Curvilinear and Unstructured Grids. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:210-217 [Conf]
  30. Frutuoso G. M. Silva, Abel J. P. Gomes
    Interactive Editing of Arbitrary Sub-meshes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:218-221 [Conf]
  31. Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miura, Hiroyuki Yamato
    Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:222-225 [Conf]
  32. Kazushi Ahara, Yoshiaki Araki
    Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:226-229 [Conf]
  33. Kagenori Kajihara, Hiroki Takahashi, Masayuki Nakajima
    A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:230-235 [Conf]
  34. Zhanwei Li, Jizhou Sun, Jiawan Zhang
    Time-Sequence Dynamic Virtual Images. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:236-239 [Conf]
  35. Meehae Song, Thomas Elias, Wolfgang Müller-Wittig, Tony K. Y. Chan
    Using Virtual Reality to bring Singaporean Heritage to Life. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:240-243 [Conf]
  36. Tomoya Ito, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba
    Modeling Rocky Scenery Taking into Account Joints. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:244-247 [Conf]
  37. Suresh K. Lodha, Nikolai M. Faaland, Grant Wong, Amin P. Keller
    Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:248-253 [Conf]
  38. Yu Zhi-qiang, Horace Ho-Shing Ip, L. F. Kwok
    Robust Watermarking of 3D Polygonal Models Based on Vertice Scrambling. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:254-257 [Conf]
  39. Kaicheng Zhang, Zhiyong Huang, Tat-Seng Chua
    A Framework to Customize a Face Model for Reusing Animation. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:258-261 [Conf]
  40. Peijun Liu, Jiaoying Shi, Ji Zhou, Longchao Jiang
    Camera Self-Calibration Using the Geometric Structure in Real Scenes. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:262-265 [Conf]
  41. Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa
    An inverse kinematics method for 3D figures with motion data. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:266-271 [Conf]
  42. Tomohiko Mukai, Shigeru Kuriyama, Toyohisa Kaneko
    Natural Human Animation via Learning with Dynamic Manipulability. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:272-275 [Conf]
  43. Yuya Kawagishi, Kazuhide Hatsuyama, Kunio Kondo
    Cartoon Blur: Non-Photorealistic Motion Blur. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:276-281 [Conf]
  44. Fumio Sumi, Masayuki Nakajima
    A Production Method of Reusing Existing 2D Animation Sequences . [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:282-287 [Conf]
  45. Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki, Takashi Shima, Fujiichi Yoshimoto
    An Educational Tool for Basic Techniques in Beginner's Pencil Drawing. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:288-293 [Conf]
  46. Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima
    Generation of Varying Line Thickness. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:294-299 [Conf]
  47. Philip McLeod, Geoff Wyvill
    Visualization of Musical Pitch. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:300-305 [Conf]
  48. Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino
    Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:306-311 [Conf]
  49. Ryota Hashimoto, Henry Johan, Tomoyuki Nishita
    Creating Various Styles of Animations Using Example-Based Filtering. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:312-317 [Conf]
  50. Koji Mikami, Toru Tokuhara
    Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:318-323 [Conf]
  51. I. Rodríguez, Manuel Peinado, Ronan Boulic, Daniel Meziat
    Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:324-330 [Conf]
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The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
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