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Conferences in DBLP

(acg)
2003 (conf/acg/2003)

  1. Dave Gomboc, T. Anthony Marsland, Michael Buro
    Evaluation Function Tuning via Ordinal Correlation. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:1-18 [Conf]
  2. Albert Xin Jiang, Michael Buro
    First Experimental Results of ProbCut Applied to Chess. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:19-32 [Conf]
  3. Aleksander Sadikov, Ivan Bratko, Igor Kononenko
    Search versus Knowledge: An Empirical Study of Minimax on KRK. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:33-44 [Conf]
  4. Ernst A. Heinz
    Static Recognition of Potential Wins in KNNKB and KNNKN. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:45-64 [Conf]
  5. G. McC. Haworth, R. B. Andrist
    Model Endgame Analysis. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:65-80 [Conf]
  6. J. A. Tamplin, G. McC. Haworth
    Chess Endgames: Data and Strategy. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:81-96 [Conf]
  7. Markus Enzenberger
    Evaluation in Go by a Neural Network using Soft Segmentation. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:97-108 [Conf]
  8. R. Vilà, Tristan Cazenave
    When One Eye is Sufficient: A Static Classification. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:109-124 [Conf]
  9. Akihiro Kishimoto, Martin Müller 0003
    DF-PN in Go: An Application to the One-Eye Problem. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:125-142 [Conf]
  10. Erik C. D. van der Werf, H. Jaap van den Herik, Jos W. H. M. Uiterwijk
    Learning to Score Final Positions in the Game of Go. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:143-158 [Conf]
  11. Bruno Bouzy, Bernard Helmstetter
    Monte-Carlo Go Developments. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:159-174 [Conf]
  12. K. Nakamura
    Static Analysis by Incremental Computation in Go Programming. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:175-192 [Conf]
  13. Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Robert Lake, Paul Lu, Steve Sutphen
    Building the Checkers 10-piece Endgame Databases. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:193-210 [Conf]
  14. Ed Trice, Gil Dodgen
    The 7-piece Perfect Play Lookup Database for the Game of Checkers. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:211-230 [Conf]
  15. Darse Billings, Yngvi Björnsson
    Search and Knowledge in Lines of Action. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:231-248 [Conf]
  16. Mark H. M. Winands, H. Jaap van den Herik, Jos W. H. M. Uiterwijk
    An Evaluation Function for Lines of Action. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:249-260 [Conf]
  17. Ryan Hayward, Yngvi Björnsson, Michael Johanson, Morgan Kan, Nathan Po, Jack van Rijswijck
    Solving 7x7 Hex: Virtual Connections and Game-State Reduction. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:261-278 [Conf]
  18. Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai
    Automated Identification of Patterns in Evaluation Functions. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:279-298 [Conf]
  19. Jens Lieberum
    An Evaluation Function for the Game of Amazons. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:299-308 [Conf]
  20. H. H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk
    Opponent-Model Search in Bao: Conditions for a Successful Application. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:309-324 [Conf]
  21. Andrea Bolognesi, Paolo Ciancarini
    Computer Programming of Kriegspiel Endings: The Case of KR versus K. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:325-342 [Conf]
  22. Bernard Helmstetter, Tristan Cazenave
    Searching with Analysis of Dependencies in a Solitaire Card Game. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:343-360 [Conf]
  23. Michael Buro
    Solving the Oshi-Zumo Game. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:361-366 [Conf]
  24. Aviezri S. Fraenkel
    New Games Related to Old and New Sequences. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:367-382 [Conf]
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