Georg Lauteren The Pleasure of the Playable Text: Towards an Aesthetic Theory of Computer Games. [Citation Graph (0, 0)][DBLP] CGDC Conf., 2002, pp:- [Conf]
Olli Sotamaa All The World's A Botfighter Stage: Notes on Location-based Multi-User Gaming. [Citation Graph (0, 0)][DBLP] CGDC Conf., 2002, pp:- [Conf]
Eddo Stern A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP] CGDC Conf., 2002, pp:- [Conf]
T. L. Taylor "Whose Game Is This Anyway?": Negotiating Corporate Ownership in a Virtual World. [Citation Graph (0, 0)][DBLP] CGDC Conf., 2002, pp:- [Conf]
Greg Costikyan I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. [Citation Graph (0, 0)][DBLP] CGDC Conf., 2002, pp:- [Conf]
Aki Järvinen Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games. [Citation Graph (0, 0)][DBLP] CGDC Conf., 2002, pp:- [Conf]