Conferences in DBLP
Simon L. Tomlinson , Andrew Davies , Stephane Assadourian Working at Thinking About Playing or A year in the life of a Games AI Programmer. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:5-12 [Conf ] Stéphane Natkin Computer Games: A Paradigm for New Media and Arts in the XXI Century. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:13-19 [Conf ] Kosuke Tsujino , Atsuhito Shigiya , Tomonori Izumi , Takao Onoye , Yukihiro Nakamura , Wataru Kobayashi A DSP-Based 3-D Sound Synthesis System for Moving Sound Images. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:23-0 [Conf ] Michael J. Allen , Norman E. Gough , Quasim H. Mehdi , Brian Wink A Review of Eye-Tracking and Usability in Computer Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:26-0 [Conf ] Cyrille Bertelle , Antoine Dutot , Sylvain Lerebourg , Damien Olivier , Guillaume Prévost An Actor Architecture to Develop Games for Blind Children. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:31-0 [Conf ] Lubo Jankovic Emergent Modelling of Physics for Game Development. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:34-0 [Conf ] Chris Fairclough , Padraig Cunningham A Multiplayer Case Based Story Engine. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:41-0 [Conf ] Ruck Thawonmas , Hiroki Hassaku , Keisuke Tanaka Mimicry: Another Approach for Interactive Comedy. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:47-0 [Conf ] Xin Zeng , Quasim H. Mehdi , Norman E. Gough An Inference Methodology for Reasoning About Visual Information for a Virtual Environment. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:53-0 [Conf ] Zheng Zhang , Tony Kai Yun Chan Animating 9-Link Brachiation with Heuristic Control. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:61-0 [Conf ] Koji Chadou , Yoshihiro Okada , Koichi Niijima Real-Time Motion Generation Based on Marionette Metaphor Using Two Analog Joysticks. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:69-0 [Conf ] Börje Felipe Fernandes Karlsson Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:74-0 [Conf ] Neil Madden Optimising RETE for Low-Memory Multiagent Systems. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:77-0 [Conf ] Stéphane Natkin , Liliana Vega Petri Net Modelling for the Analysis of the Ordering of Actions in Computer Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:82-0 [Conf ] Pieter Spronck , Ida G. Sprinkhuizen-Kuyper , Eric O. Postma On-Line Adaptation of Game Opponent AI in Simulation and in Practice. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:93-0 [Conf ] Pedro Demasi , Adriano J. de O. Cruz Anticipating Opponent Behaviour Using Sequential Prediction and Real-Time Fuzzy Rule Learning. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:101-0 [Conf ] Stephen J. McGlinchey Learning of AI Players From Game Observation Data. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:106-0 [Conf ] Olga Dzianbenko , Maja Pivec , Christos Bouras , Vaggelis Igglesis , Vaggelis Kapoulas , Ioannis Misedakis A Web-Based Game for Supporting Game-Based Learning. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:111-0 [Conf ] Christian Thurau , Christian Bauckhage , Gerhard Sagerer Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:119-0 [Conf ] Hussam Suliman , Quasim H. Mehdi , Norman E. Gough Ontology for Perception in Cognitive Agents and Synthetic Environments. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:127-0 [Conf ] Marco Remondino Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:135-0 [Conf ] Gabriel Robert , Agnès Guillot MHiCS, a Modular and Hierarchical Classifier Systems Architecture for Bots. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:140-0 [Conf ] Daniel Rhodes , Richard Cant , David Al-Dabass Current Depth of Field Algorithms and Techniques for Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:147-0 [Conf ] Yoshiaki Akazawa , Yoshihiro Okada , Koichi Niijima 3D Scene Generation System and Its Intuitive Interface. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:152-0 [Conf ] Daniel Rhodes , Richard Cant , David Al-Dabass A New Depth of Field Algorithm With Applications to Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:157-0 [Conf ] Paul Thompson Behaviour Selection Using Neural Networks. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:165-0 [Conf ] Adam Szarowicz , Marek Mittmann , Paolo Remagnino , Jaroslaw Francik Automatic Acquisition of Actions for Animated Agents. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:170-0 [Conf ] Paulo Ribeiro , Francisco C. Pereira , Bruno Marques , Bruno Leitão , Amílcar Cardoso A Model for Creativity in Creature Generation. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:175-0 [Conf ] Stefan Grünvogel , Stephan Schwichtenberg A System for Creating Simple Character Behaviours. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:180-0 [Conf ] Michal Jakob Directional Extensions of Seek Steering Behaviour. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:187-0 [Conf ] Léon J. M. Rothkrantz , Bogdan Tatomir , Luca Porzio Robot Rescue: A Rescue Service Based on Dynamic Routing. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:192-0 [Conf ] Daniel Livingstone , Robert McDowell Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:197-0 [Conf ] Patrick Ehlert , Quint Mouthaan , Léon J. M. Rothkrantz A Rule Based and Probabilistic System for a Situation Recognition in a Flight Simulator. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:201-0 [Conf ] Stefano Ferretti , Marco Roccetti The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:211-0 [Conf ] Alexandre L. G. Damasceno , Börje Felipe Fernandes Karlsson , Danielle Rousy D. da Silva A Generic Architecture for Multiplatform Wireless Game Development. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:219-0 [Conf ] Börje Felipe Fernandes Karlsson , Danielle Rousy D. da Silva , Alexandre L. G. Damasceno Game Design for Wireless Devices. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:222-0 [Conf ] Christian Reimann , Volker Paelke , Dirk Stichling Computer Vision Based Interaction for Mobile Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:227-0 [Conf ] Julian Churchill , Richard Cant , David Al-Dabass Genetic Search Techniques for Line Play Generation in the Game of GO. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:233-0 [Conf ] Jinchang Ren , Peter Astheimer , Ian Marshall A Generic Framework for Vision Based Interactive Board Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:238-0 [Conf ] A. B. Meijer , H. Kopelaar Towards Multi-Objective Game Theory - With Application to Go. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:243-0 [Conf ] Stuart Slater Rapid Application Development of Games for Undergraduate and Postgraduate Projects using DirectX. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2003, pp:253-0 [Conf ]