The SCEAS System
Navigation Menu

Conferences in DBLP

Eurographics Workshop on Rendering Techniques (rt)
2003 (conf/rt/2003)

  1. Matthew Kaplan, Elaine Cohen
    Computer Generated Celtic Design. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:2-19 [Conf]
  2. David Mould
    A Stained Glass Image Filter. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:20-25 [Conf]
  3. Nolan Goodnight, Rui Wang, Cliff Woolley, Greg Humphreys
    Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:26-37 [Conf]
  4. Alessandro Artusi, Jirí Bittner, Michael Wimmer, Alexander Wilkie
    Delivering Interactivity to Complex Tone Mapping Operators. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:38-44 [Conf]
  5. Thomas Kollig, Alexander Keller
    Efficient Illumination by High Dynamic Range Images. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:45-51 [Conf]
  6. Simon Premoze, Michael Ashikhmin, Peter Shirley
    Path Integration for Light Transport in Volumes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:52-63 [Conf]
  7. László Szirmay-Kalos, György Antal, Bálazs Benedek
    Global Illumination Animation with Random Radiance Representation. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:64-73 [Conf]
  8. Ingo Wald, Carsten Benthin, Philipp Slusallek
    Interactive Global Illumination in Complex and Highly Occluded Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:74-81 [Conf]
  9. Sebastian Magda, David J. Kriegman
    Fast Texture Synthesis on Arbitrary Meshes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:82-89 [Conf]
  10. Steve Zelinka, Michael Garland
    Interactive Texture Synthesis on Surfaces using Jump Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:90-96 [Conf]
  11. Andrew Nealen, Marc Alexa
    Hybrid Texture Synthesis. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:97-105 [Conf]
  12. Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel
    An Efficient Spatio-Temporal Architecture for Animation Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:106-117 [Conf]
  13. Michael Wimmer, Peter Wonka
    Rendering Time Estimation for Real-Time Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:118-129 [Conf]
  14. Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth
    Interactive Rendering of Translucent Deformable Objects. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:130-140 [Conf]
  15. Jonas Unger, Andreas Wenger, Tim Hawkins, Andrew Gardner, Paul E. Debevec
    Capturing and Rendering with Incident Light Fields. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:141-149 [Conf]
  16. Jason Stewart, Jingyi Yu, Steven J. Gortler, Leonard McMillan
    A New Reconstruction Filter for Undersampled Light Fields. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:150-156 [Conf]
  17. Pieter Peers, Philip Dutré
    Wavelet Environment matting. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:157-166 [Conf]
  18. Mirko Sattler, Ralf Sarlette, Reinhard Klein
    Efficient and Realistic Visualization of Cloth. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:167-178 [Conf]
  19. Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei
    Visualization of Woven Cloth. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:179-185 [Conf]
  20. Prasun Choudhury, Jack Tumblin
    The Trilateral Filter for High Contrast Images and Meshes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:186-196 [Conf]
  21. Carsten Dachsbacher, Marc Stamminger
    Translucent Shadow Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:197-201 [Conf]
  22. Chris Wyman, Charles D. Hansen
    Penumbra Maps: Approximate Soft Shadows in Real-Time. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:202-207 [Conf]
  23. Eric Chan, Frédo Durand
    Rendering Fake Soft Shadows with Smoothies. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:208-218 [Conf]
  24. Simon Gibson, Jonathan Cook, Toby Howard, Roger J. Hubbold
    Rapid Shadow Generation in Real-World Lighting Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:219-229 [Conf]
  25. Athinodoros S. Georghiades
    Recovering 3-D Shape and Reflectance From a Small Number of Photographs. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:230-240 [Conf]
  26. Wojciech Matusik, Hanspeter Pfister, Matthew Brand, Leonard McMillan
    Efficient Isotropic BRDF Measurement. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:241-248 [Conf]
  27. Andreas Wenger, Tim Hawkins, Paul E. Debevec
    Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:249-259 [Conf]
  28. Jaume Rigau, Miquel Feixas, Mateu Sbert
    Refinement Criteria Based on f-Divergences. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:260-269 [Conf]
  29. Kirsten Cater, Alan Chalmers, Greg Ward
    Detail to Attention: Exploiting Visual Tasks for Selective Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:270-280 [Conf]
  30. Xavier Décoret, Gilles Debunne, François X. Sillion
    Erosion Based Visibility Preprocessing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:281-288 [Conf]
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002