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Conferences in DBLP
- Matthew Kaplan, Elaine Cohen
Computer Generated Celtic Design. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:2-19 [Conf]
- David Mould
A Stained Glass Image Filter. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:20-25 [Conf]
- Nolan Goodnight, Rui Wang, Cliff Woolley, Greg Humphreys
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:26-37 [Conf]
- Alessandro Artusi, Jirí Bittner, Michael Wimmer, Alexander Wilkie
Delivering Interactivity to Complex Tone Mapping Operators. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:38-44 [Conf]
- Thomas Kollig, Alexander Keller
Efficient Illumination by High Dynamic Range Images. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:45-51 [Conf]
- Simon Premoze, Michael Ashikhmin, Peter Shirley
Path Integration for Light Transport in Volumes. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:52-63 [Conf]
- László Szirmay-Kalos, György Antal, Bálazs Benedek
Global Illumination Animation with Random Radiance Representation. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:64-73 [Conf]
- Ingo Wald, Carsten Benthin, Philipp Slusallek
Interactive Global Illumination in Complex and Highly Occluded Environments. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:74-81 [Conf]
- Sebastian Magda, David J. Kriegman
Fast Texture Synthesis on Arbitrary Meshes. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:82-89 [Conf]
- Steve Zelinka, Michael Garland
Interactive Texture Synthesis on Surfaces using Jump Maps. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:90-96 [Conf]
- Andrew Nealen, Marc Alexa
Hybrid Texture Synthesis. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:97-105 [Conf]
- Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel
An Efficient Spatio-Temporal Architecture for Animation Rendering. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:106-117 [Conf]
- Michael Wimmer, Peter Wonka
Rendering Time Estimation for Real-Time Rendering. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:118-129 [Conf]
- Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth
Interactive Rendering of Translucent Deformable Objects. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:130-140 [Conf]
- Jonas Unger, Andreas Wenger, Tim Hawkins, Andrew Gardner, Paul E. Debevec
Capturing and Rendering with Incident Light Fields. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:141-149 [Conf]
- Jason Stewart, Jingyi Yu, Steven J. Gortler, Leonard McMillan
A New Reconstruction Filter for Undersampled Light Fields. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:150-156 [Conf]
- Pieter Peers, Philip Dutré
Wavelet Environment matting. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:157-166 [Conf]
- Mirko Sattler, Ralf Sarlette, Reinhard Klein
Efficient and Realistic Visualization of Cloth. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:167-178 [Conf]
- Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei
Visualization of Woven Cloth. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:179-185 [Conf]
- Prasun Choudhury, Jack Tumblin
The Trilateral Filter for High Contrast Images and Meshes. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:186-196 [Conf]
- Carsten Dachsbacher, Marc Stamminger
Translucent Shadow Maps. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:197-201 [Conf]
- Chris Wyman, Charles D. Hansen
Penumbra Maps: Approximate Soft Shadows in Real-Time. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:202-207 [Conf]
- Eric Chan, Frédo Durand
Rendering Fake Soft Shadows with Smoothies. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:208-218 [Conf]
- Simon Gibson, Jonathan Cook, Toby Howard, Roger J. Hubbold
Rapid Shadow Generation in Real-World Lighting Environments. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:219-229 [Conf]
- Athinodoros S. Georghiades
Recovering 3-D Shape and Reflectance From a Small Number of Photographs. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:230-240 [Conf]
- Wojciech Matusik, Hanspeter Pfister, Matthew Brand, Leonard McMillan
Efficient Isotropic BRDF Measurement. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:241-248 [Conf]
- Andreas Wenger, Tim Hawkins, Paul E. Debevec
Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:249-259 [Conf]
- Jaume Rigau, Miquel Feixas, Mateu Sbert
Refinement Criteria Based on f-Divergences. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:260-269 [Conf]
- Kirsten Cater, Alan Chalmers, Greg Ward
Detail to Attention: Exploiting Visual Tasks for Selective Rendering. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:270-280 [Conf]
- Xavier Décoret, Gilles Debunne, François X. Sillion
Erosion Based Visibility Preprocessing. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:281-288 [Conf]
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