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Conferences in DBLP

Eurographics Workshop on Rendering Techniques (rt)
2005 (conf/rt/2005)

  1. Jason Lawrence, Szymon Rusinkiewicz, Ravi Ramamoorthi
    Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:11-20 [Conf]
  2. Liang Wan, Tien-Tsin Wong, Chi-Sing Leung
    Spherical Q2-tree for Sampling Dynamic Environment Sequences. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:21-30 [Conf]
  3. Vlastimil Havran, Miloslaw Smyk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel
    Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:31-42 [Conf]
  4. Vlastimil Havran, Jirí Bittner, Robert Herzog, Hans-Peter Seidel
    Ray Maps for Global Illumination. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:43-54 [Conf]
  5. Pascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik
    Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:55-64 [Conf]
  6. David Fradin, Daniel Meneveaux, Sebastien Horna
    Out of Core Photon-Mapping for Large Buildings. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:65-72 [Conf]
  7. Jinho Lee, Hanspeter Pfister, Baback Moghaddam, Raghu Machiraju
    Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:73-82 [Conf]
  8. Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Grzeszczuk
    Online Construction of Surface Light Fields. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:83-90 [Conf]
  9. Tim Hawkins, Per Einarsson, Paul E. Debevec
    A Dual Light Stage. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:91-98 [Conf]
  10. Chi-Wing Fu, Man-Kang Leung
    Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:99-104 [Conf]
  11. Jörn Loviscach
    Motion Blur for Textures by Means of Anisotropic Filtering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:105-110 [Conf]
  12. Ping Tan, Stephen Lin, Long Quan, Baining Guo, Heung-Yeung Shum
    Multiresolution Reflectance Filtering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:111-116 [Conf]
  13. Addy Ngan, Frédo Durand, Wojciech Matusik
    Experimental Analysis of BRDF Models. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:117-126 [Conf]
  14. Shaohua Fan, Stephen Chenney, Yu-chi Lai
    Metropolis Photon Sampling with Optional User Guidance. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:127-138 [Conf]
  15. Justin Talbot, David Cline, Parris K. Egbert
    Importance Resampling for Global Illumination. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:139-146 [Conf]
  16. David Burke, Abhijeet Ghosh, Wolfgang Heidrich
    Bidirectional Importance Sampling for Direct Illumination. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:147-156 [Conf]
  17. Martin Fuchs, Volker Blanz, Hans-Peter Seidel
    Bayesian Relighting. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:157-164 [Conf]
  18. Ankit Mohan, Jack Tumblin, Bobby Bodenheimer, Cindy Grimm, Reynold J. Bailey
    Table-top Computed Lighting for Practical Digital Photography. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:165-172 [Conf]
  19. Pieter Peers, Philip Dutré
    Inferring Reflectance Functions from Wavelet Noise. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:173-182 [Conf]
  20. Pascal Barla, Joëlle Thollot, François X. Sillion
    Geometric Clustering for Line Drawing Simplification. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:183-192 [Conf]
  21. Xiaoru Yuan, Minh X. Nguyen, Nan Zhang 0011, Baoquan Chen
    Stippling and Silhouettes Rendering in Geometry-Image Space. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:193-200 [Conf]
  22. Revital Ironi, Daniel Cohen-Or, Dani Lischinski
    Colorization by Example. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:201-210 [Conf]
  23. Denis Haumont, Otso Makinen, Shaun Nirenstein
    A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:211-222 [Conf]
  24. Jirí Bittner, Peter Wonka, Michael Wimmer
    Fast Exact From-Region Visibility in Urban Scenes. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:223-230 [Conf]
  25. Piti Irawan, James A. Ferwerda, Stephen R. Marschner
    Perceptually Based Tone Mapping of High Dynamic Range Image Streams. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:231-242 [Conf]
  26. Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen, Wolfgang Heidrich
    Real Illumination from Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:243-252 [Conf]
  27. Todd Zickler, Sebastian Enrique, Ravi Ramamoorthi, Peter N. Belhumeur
    Reflectance Sharing: Image-based Rendering from a Sparse Set of Images. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:253-264 [Conf]
  28. Abhinav Dayal, Cliff Woolley, Benjamin Watson, David P. Luebke
    Adaptive Frameless Rendering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:265-275 [Conf]
  29. László Szirmay-Kalos, Mateu Sbert, Tamás Umenhoffer
    Real-Time Multiple Scattering in Participating Media with Illumination Networks. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:277-282 [Conf]
  30. Hongsong Li, Fabio Pellacini, Kenneth E. Torrance
    A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:283-290 [Conf]
  31. Diego Gutierrez, Adolfo Muñoz, Oscar Anson, Francisco J. Serón
    Non-linear Volume Photon Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:291-300 [Conf]
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