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Conferences in DBLP
- Jason Lawrence, Szymon Rusinkiewicz, Ravi Ramamoorthi
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:11-20 [Conf]
- Liang Wan, Tien-Tsin Wong, Chi-Sing Leung
Spherical Q2-tree for Sampling Dynamic Environment Sequences. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:21-30 [Conf]
- Vlastimil Havran, Miloslaw Smyk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel
Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:31-42 [Conf]
- Vlastimil Havran, Jirí Bittner, Robert Herzog, Hans-Peter Seidel
Ray Maps for Global Illumination. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:43-54 [Conf]
- Pascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:55-64 [Conf]
- David Fradin, Daniel Meneveaux, Sebastien Horna
Out of Core Photon-Mapping for Large Buildings. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:65-72 [Conf]
- Jinho Lee, Hanspeter Pfister, Baback Moghaddam, Raghu Machiraju
Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:73-82 [Conf]
- Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Grzeszczuk
Online Construction of Surface Light Fields. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:83-90 [Conf]
- Tim Hawkins, Per Einarsson, Paul E. Debevec
A Dual Light Stage. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:91-98 [Conf]
- Chi-Wing Fu, Man-Kang Leung
Texture Tiling on Arbitrary Topological Surfaces using Wang Tiles. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:99-104 [Conf]
- Jörn Loviscach
Motion Blur for Textures by Means of Anisotropic Filtering. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:105-110 [Conf]
- Ping Tan, Stephen Lin, Long Quan, Baining Guo, Heung-Yeung Shum
Multiresolution Reflectance Filtering. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:111-116 [Conf]
- Addy Ngan, Frédo Durand, Wojciech Matusik
Experimental Analysis of BRDF Models. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:117-126 [Conf]
- Shaohua Fan, Stephen Chenney, Yu-chi Lai
Metropolis Photon Sampling with Optional User Guidance. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:127-138 [Conf]
- Justin Talbot, David Cline, Parris K. Egbert
Importance Resampling for Global Illumination. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:139-146 [Conf]
- David Burke, Abhijeet Ghosh, Wolfgang Heidrich
Bidirectional Importance Sampling for Direct Illumination. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:147-156 [Conf]
- Martin Fuchs, Volker Blanz, Hans-Peter Seidel
Bayesian Relighting. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:157-164 [Conf]
- Ankit Mohan, Jack Tumblin, Bobby Bodenheimer, Cindy Grimm, Reynold J. Bailey
Table-top Computed Lighting for Practical Digital Photography. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:165-172 [Conf]
- Pieter Peers, Philip Dutré
Inferring Reflectance Functions from Wavelet Noise. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:173-182 [Conf]
- Pascal Barla, Joëlle Thollot, François X. Sillion
Geometric Clustering for Line Drawing Simplification. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:183-192 [Conf]
- Xiaoru Yuan, Minh X. Nguyen, Nan Zhang 0011, Baoquan Chen
Stippling and Silhouettes Rendering in Geometry-Image Space. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:193-200 [Conf]
- Revital Ironi, Daniel Cohen-Or, Dani Lischinski
Colorization by Example. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:201-210 [Conf]
- Denis Haumont, Otso Makinen, Shaun Nirenstein
A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:211-222 [Conf]
- Jirí Bittner, Peter Wonka, Michael Wimmer
Fast Exact From-Region Visibility in Urban Scenes. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:223-230 [Conf]
- Piti Irawan, James A. Ferwerda, Stephen R. Marschner
Perceptually Based Tone Mapping of High Dynamic Range Image Streams. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:231-242 [Conf]
- Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen, Wolfgang Heidrich
Real Illumination from Virtual Environments. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:243-252 [Conf]
- Todd Zickler, Sebastian Enrique, Ravi Ramamoorthi, Peter N. Belhumeur
Reflectance Sharing: Image-based Rendering from a Sparse Set of Images. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:253-264 [Conf]
- Abhinav Dayal, Cliff Woolley, Benjamin Watson, David P. Luebke
Adaptive Frameless Rendering. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:265-275 [Conf]
- László Szirmay-Kalos, Mateu Sbert, Tamás Umenhoffer
Real-Time Multiple Scattering in Participating Media with Illumination Networks. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:277-282 [Conf]
- Hongsong Li, Fabio Pellacini, Kenneth E. Torrance
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:283-290 [Conf]
- Diego Gutierrez, Adolfo Muñoz, Oscar Anson, Francisco J. Serón
Non-linear Volume Photon Mapping. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2005, pp:291-300 [Conf]
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