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Conferences in DBLP

Annual Conference on Computer Graphics (SIGGRAPH) (siggraph)
1990 (conf/siggraph/1990)

  1. David Baraff
    Curved surfaces and coherence for non-penetrating rigid body simulation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:19-28 [Conf]
  2. Michael McKenna, David Zeltzer
    Dynamic simulation of autonomous legged locomotion. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:29-38 [Conf]
  3. Brian Von Herzen, Alan H. Barr, Harold R. Zatz
    Geometric collisions for time-dependent parametric surfaces. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:39-48 [Conf]
  4. Michael Kass, Gavin S. P. Miller
    Rapid, stable fluid dynamics for computer graphics. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:49-57 [Conf]
  5. Nelson L. Max
    Cone-spheres. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:59-62 [Conf]
  6. James Arvo, David Kirk
    Particle transport and image synthesis. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:63-66 [Conf]
  7. David Salesin, Jorge Stolfi
    Rendering CSG models with a ZZ-buffer. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:67-76 [Conf]
  8. John Amanatides, Don P. Mitchell
    Antialiasing of interlaced video animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:77-85 [Conf]
  9. Wm. Randolph Franklin, Mohan S. Kankanhalli
    Parallel object-space hidden surface removal. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:87-94 [Conf]
  10. Gershon Elber, Elaine Cohen
    Hidden curve removal for free form surfaces. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:95-104 [Conf]
  11. Mark Segal
    Using tolerances to guarantee valid polyhedral modeling results. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:105-114 [Conf]
  12. Bruce F. Naylor, John Amanatides, William C. Thibault
    Merging BSP trees yields polyhedral set operations. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:115-124 [Conf]
  13. Hong Chen, Enhua Wu
    An efficient radiosity solution for bump texture generation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:125-134 [Conf]
  14. Shenchang Eric Chen
    Incremental radiosity: an extension of progressive radiosity to an interactive image synthesis system. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:135-144 [Conf]
  15. Paul S. Heckbert
    Adaptive radiosity textures for bidirectional ray tracing. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:145-154 [Conf]
  16. A. T. Campbell III, Donald S. Fussell
    Adaptive mesh generation for global diffuse illumination. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:155-164 [Conf]
  17. Hiroo Iwata
    Artificial reality with force-feedback: development of desktop virtual space with compact master manipulator. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:165-170 [Conf]
  18. Jock D. Mackinlay, Stuart K. Card, George G. Robertson
    Rapid controlled movement through a virtual 3D workspace. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:171-176 [Conf]
  19. Frederick P. Brooks Jr., Ming Ouhyoung, James J. Batter, P. Jerome Kilpatrick
    Project GROPEHaptic displays for scientific visualization. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:177-185 [Conf]
  20. Sabine Coquillart
    Extended free-form deformation: a sculpturing tool for 3D geometric modeling. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:187-196 [Conf]
  21. Takafumi Saito, Tokiichiro Takahashi
    Comprehensible rendering of 3-D shapes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:197-206 [Conf]
  22. Paul Haeberli
    Paint by numbers: abstract image representations. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:207-214 [Conf]
  23. Pat Hanrahan, Paul Haeberli
    Direct WYSIWYG painting and texturing on 3D shapes. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:215-223 [Conf]
  24. Michiel van de Panne, Eugene Fiume, Zvonko G. Vranesic
    Reusable motion synthesis using state-space controllers. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:225-234 [Conf]
  25. Lance Williams
    Performance-driven facial animation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:235-242 [Conf]
  26. Andrew P. Witkin, William Welch
    Fast animation and control of nonrigid structures. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:243-252 [Conf]
  27. Philip Lee, Susanna Wei, Jianmin Zhao, Norman I. Badler
    Strength guided motion. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:253-262 [Conf]
  28. Atsushi Takagi, Hitoshi Takaoka, Tetsuya Oshima, Yoshinori Ogata
    Accurate rendering technique based on colorimetric conception. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:263-272 [Conf]
  29. Pierre Poulin, Alain Fournier
    A model for anisotropic reflection. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:273-282 [Conf]
  30. Gregory D. Abram, Turner Whitted
    Building block shaders. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:283-288 [Conf]
  31. Pat Hanrahan, Jim Lawson
    A language for shading and lighting calculations. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:289-298 [Conf]
  32. David Kirk, Douglas Voorhies
    The rendering architecture of the DN10000VS. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:299-307 [Conf]
  33. Paul Haeberli, Kurt Akeley
    The accumulation buffer: hardware support for high-quality rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:309-318 [Conf]
  34. Anthony C. Barkans
    High speed high quality antialiased vector generation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:319-326 [Conf]
  35. Jed Lengyel, Mark Reichert, Bruce Randall Donald, Donald P. Greenberg
    Real-time robot motion planning using rasterizing computer graphics hardware. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:327-335 [Conf]
  36. Tomoyuki Nishita, Thomas W. Sederberg, Masanori Kakimoto
    Ray tracing trimmed rational surface patches. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:337-345 [Conf]
  37. Charles T. Loop, Tony DeRose
    Generalized B-spline surfaces of arbitrary topology. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:347-356 [Conf]
  38. David S. Ebert, Richard E. Parent
    Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:357-366 [Conf]
  39. Lee Westover
    Footprint evaluation for volume rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:367-376 [Conf]
  40. Mark Watt
    Light-water interaction using backward beam tracing. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:377-385 [Conf]
  41. Kazunori Miyata
    A method of generating stone wall patterns. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:387-394 [Conf]
  42. Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita
    A lighting model aiming at drive simulators. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:395-404 [Conf]
  43. Karl Sims
    Particle animation and rendering using data parallel computation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:405-413 [Conf]
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