Conferences in DBLP
David Baraff Curved surfaces and coherence for non-penetrating rigid body simulation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:19-28 [Conf ] Michael McKenna , David Zeltzer Dynamic simulation of autonomous legged locomotion. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:29-38 [Conf ] Brian Von Herzen , Alan H. Barr , Harold R. Zatz Geometric collisions for time-dependent parametric surfaces. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:39-48 [Conf ] Michael Kass , Gavin S. P. Miller Rapid, stable fluid dynamics for computer graphics. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:49-57 [Conf ] Nelson L. Max Cone-spheres. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:59-62 [Conf ] James Arvo , David Kirk Particle transport and image synthesis. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:63-66 [Conf ] David Salesin , Jorge Stolfi Rendering CSG models with a ZZ-buffer. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:67-76 [Conf ] John Amanatides , Don P. Mitchell Antialiasing of interlaced video animation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:77-85 [Conf ] Wm. Randolph Franklin , Mohan S. Kankanhalli Parallel object-space hidden surface removal. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:87-94 [Conf ] Gershon Elber , Elaine Cohen Hidden curve removal for free form surfaces. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:95-104 [Conf ] Mark Segal Using tolerances to guarantee valid polyhedral modeling results. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:105-114 [Conf ] Bruce F. Naylor , John Amanatides , William C. Thibault Merging BSP trees yields polyhedral set operations. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:115-124 [Conf ] Hong Chen , Enhua Wu An efficient radiosity solution for bump texture generation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:125-134 [Conf ] Shenchang Eric Chen Incremental radiosity: an extension of progressive radiosity to an interactive image synthesis system. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:135-144 [Conf ] Paul S. Heckbert Adaptive radiosity textures for bidirectional ray tracing. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:145-154 [Conf ] A. T. Campbell III , Donald S. Fussell Adaptive mesh generation for global diffuse illumination. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:155-164 [Conf ] Hiroo Iwata Artificial reality with force-feedback: development of desktop virtual space with compact master manipulator. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:165-170 [Conf ] Jock D. Mackinlay , Stuart K. Card , George G. Robertson Rapid controlled movement through a virtual 3D workspace. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:171-176 [Conf ] Frederick P. Brooks Jr. , Ming Ouhyoung , James J. Batter , P. Jerome Kilpatrick Project GROPEHaptic displays for scientific visualization. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:177-185 [Conf ] Sabine Coquillart Extended free-form deformation: a sculpturing tool for 3D geometric modeling. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:187-196 [Conf ] Takafumi Saito , Tokiichiro Takahashi Comprehensible rendering of 3-D shapes. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:197-206 [Conf ] Paul Haeberli Paint by numbers: abstract image representations. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:207-214 [Conf ] Pat Hanrahan , Paul Haeberli Direct WYSIWYG painting and texturing on 3D shapes. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:215-223 [Conf ] Michiel van de Panne , Eugene Fiume , Zvonko G. Vranesic Reusable motion synthesis using state-space controllers. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:225-234 [Conf ] Lance Williams Performance-driven facial animation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:235-242 [Conf ] Andrew P. Witkin , William Welch Fast animation and control of nonrigid structures. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:243-252 [Conf ] Philip Lee , Susanna Wei , Jianmin Zhao , Norman I. Badler Strength guided motion. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:253-262 [Conf ] Atsushi Takagi , Hitoshi Takaoka , Tetsuya Oshima , Yoshinori Ogata Accurate rendering technique based on colorimetric conception. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:263-272 [Conf ] Pierre Poulin , Alain Fournier A model for anisotropic reflection. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:273-282 [Conf ] Gregory D. Abram , Turner Whitted Building block shaders. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:283-288 [Conf ] Pat Hanrahan , Jim Lawson A language for shading and lighting calculations. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:289-298 [Conf ] David Kirk , Douglas Voorhies The rendering architecture of the DN10000VS. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:299-307 [Conf ] Paul Haeberli , Kurt Akeley The accumulation buffer: hardware support for high-quality rendering. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:309-318 [Conf ] Anthony C. Barkans High speed high quality antialiased vector generation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:319-326 [Conf ] Jed Lengyel , Mark Reichert , Bruce Randall Donald , Donald P. Greenberg Real-time robot motion planning using rasterizing computer graphics hardware. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:327-335 [Conf ] Tomoyuki Nishita , Thomas W. Sederberg , Masanori Kakimoto Ray tracing trimmed rational surface patches. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:337-345 [Conf ] Charles T. Loop , Tony DeRose Generalized B-spline surfaces of arbitrary topology. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:347-356 [Conf ] David S. Ebert , Richard E. Parent Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:357-366 [Conf ] Lee Westover Footprint evaluation for volume rendering. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:367-376 [Conf ] Mark Watt Light-water interaction using backward beam tracing. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:377-385 [Conf ] Kazunori Miyata A method of generating stone wall patterns. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:387-394 [Conf ] Eihachiro Nakamae , Kazufumi Kaneda , Takashi Okamoto , Tomoyuki Nishita A lighting model aiming at drive simulators. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:395-404 [Conf ] Karl Sims Particle animation and rendering using data parallel computation. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:405-413 [Conf ]